POSTCITY

Pretext
Jerry Galle (BE)
Pretext is a software that analyses a database of existing texts and rewrites them using similar linguistic patterns. In the site-specific installation of the project, a printer prints out every 50 minutes the texts re-created by the software, which eventually will be bundled into one unique book after the show.

VR in Wonderland#1
Bàlint Budai (HU), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Vanessa Vozzo (IT), Martìn Nadal (ES)
With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

Innovationsforum GET.Inspired
The power of individual technology groups and their exclusive role in shaping the future is increasingly subject to criticism. We are called upon to critically question and actively participate, instead of remaining passive victims of digital change. People and companies show how, by thinking against all rules, new paths can be taken outside the comfort zone.

Calle 22
Julius von Bismarck (DE)
Calle 22 is Julius von Bismarck’s documentation of the street of the same name in Bogota, Colombia. With a high-speed camera and a spotlight, he shoots over 2500 frames per second during a car ride at high speed along the southern side of Calle 22 at night, thus capturing the varied life on the road with a powerful light. As this leads from the prosperous parts of the city to the poor quarters, he presents the urban development in a very small space and reflects the political process of a city based on one road.

SELLOUT
Onur Olgaç (TR)
SELLOUT is a real-time game for two players. It is designed around the concept and dynamics of the Prisoner’s Dilemma. Whether the players will cooperate with each other or sell the other one out is the core mechanic behind each round.

Sunny Side Up
AATB – Andrea Anner (CH), Thibault Brevet (FR)
Sunny Side Up, a robotic sun developed by studio AATB, proposes a contemporary take on the archaic typology of the sundial. From sunrise to high noon and sunset, Sunny Side Up brings the movement of this celestial body close to the viewer. In the Anthropocene age, Sunny Side Up raises questions about our current disconnect from the planet and circadian rhythms.

Panel: Theatre in the Digital Age
How can digital technology add to the magical, theatrical moment? Digital theatre entails a multitude of approaches and perspectives.

Journey on the Tongue
Ayako Suwa (JP), Evala (JP), Yasuaki Kakehi (JP)
Journey on the Tongue is a totally new taste and sound installation which invites you on a spectacular multi-sensory journey. Realized by the three artists Ayako Suwa, the pursuer of "Expressive food," sound artist Evala, the founder of “See by Your Ears,” and media artist Yasuaki Kakehi, who explores new haptic experiences. This work is a new perception of sound and taste.

Neigungsgruppe Medienfassade
Academy of Media Arts Cologne, Media and Fine Art, Academic Group: exMedia
exMedia is an academic group which shares the conviction that experimental aesthetic projects and socio-technical research lead to an expansion of scholarly and creative horizons that effectively address existential human conditions in the 21st century.

Rêverie Reset
Yan Lei (CN)
Rêverie Reset is a system that expands on Yan Lei’s practice of dissolving images into concepts. A large-scale installation makes use of cutting-edge computational systems and networking technologies in order to reaffirm the artist’s notion of the artificiality of representation and the irrelevance of the image.