Estuary Poem for Wyndham Lewis
Robert Montgomery (UK)

A memorial fire poem to Wyndham Lewis at the point where the River Thames, after leaving London, meets the North Sea. This work is both a ceremonial elegy to Lewis (an important figure in British Modernism and the editor of the concrete poetry journal BLAST) and an updating of his phrase “Enemies of the Stars” for the age of ecological crisis. It seems we have all in the age of ecological crisis become enemies of the icebergs and the stars…

Groove – Motion as a Language
Studio 7.5 (DE)

This project investigates the communicative potential of reactive surfaces and focuses on the collaboration between humans and autonomous vehicles. The membrane perceives and reacts to the environment like a sea anemone. The aim of the project is to use these expressive possibilities to transmit processes and intentions of an autonomous system to the environment.

Why are we creative?
Hermann Vaske (DE)

Why are we creative? Does it run in our blood? Do we create in order to make ourselves immortal? Is it a reckless compulsion? Or is it simply a way to make a buck?

VALIS
Digital Research Unit in Art and Design at the Esad Saint-Étienne/Ensba Lyon

For this first presentation in the framework of Ars Electronica, we chose to explore concepts of “science-fiction,” considered as a domain that provides forms but also imaginary elements to be renewed. The exhibition presented here is therefore a first approach which summons various references to fields such as archeology, music, robotics or video games, passing through several experiments with media (code, 3D, sound, performance, deep learning …). VALIS “Vast Living Intelligent System” is a reference to the late work of Philip K. Dick.

X-or
Hakan Lidbo (SE)

The roll of a dice determines the board and the pieces in the complex strategic game *X-or*.

Blockchain.art, San Francisco

blockchain.art is excited to present its news portal focused on breaking news and updates in the non-fungible token (NTF) art market with feature content highlighting the most intriguing creations, artists, makers, investors, and collectors in the field.

I Am Here
Dorin Cucicov (MD)

I Am Here is an interactive experience powered by human interaction. An ambiguous digital presence invites you to an exploratory dialogue. How well can you understand the entity and its intentions? Does the movement influence the digital form, or does the form dictate your movements? I Am Here explores the possibilities of outsourcing human personality to digital forms. It attempts to blur the differences between interhuman and human-computer interaction.

Smart Traffic – Augmented Cyclists meet Automated Vehicles
CARISSMA — Center of Automotive Research on Integrated Safety Systems and Measurement Area, Technische Hochschule Ingolstadt (DE)

How will city life be in a world controlled by intelligent and cooperative transportation systems? Experience future traffic as either a cyclist or an operator of an automated vehicle in an immersive virtual world, and become part of a real scientific experiment addressing traffic safety.

Facebook Algorithmic Factory
Vladan Joler (RS)

Facebook Algorithmic Factory sheds light on the invisible processes that take place inside the world’s largest social network. Inside this black box, non-transparent algorithms are deciding what kind of content will become a part of our reality, what will be censored or deleted, which ideas will spread and what news will gain most visibility. They are also defining new forms of labour and exploitation.

Big Robot Mk.2
Hiroo Iwata (JP)

This video installation shows the largest movable robot in the world. Large humanoid robots, such as Gundam or Macros, are popular in Japanese animation and Manga. What if robots of this kind appeared in the real world? The existence of real large-scale robots may inspire the audience to be courageous. Thus, it has potential as an art form. The Big Robot Project aims to develop the world’s largest rideable robot. The Big Robot Mk.2 is an extension of the *Big Robot Mk.1* which was exhibited at Ars Electronica 2016.