Into The Distance

Captcha Candy Box
Ziyu Zhang (CN)
In daily life, people are unknowingly forced to contribute playbor to big corporations, which use it for their machine training or other benefit generating. In this project, I attempt to discuss the value of playbor behind Captcha. As users finish the Captcha tasks, candies are stored in the installation one by one, which visually represents the value of users’ playbor.

Murder On The Train
Bowen Yu (CN)
Spending time on a train is always so dull. I designed an online and offline cooperative detective game promoted on the train to help people enjoy their time on the train. Passengers join the game by scanning the QR code, upload the hidden information in the coach to the website with real time analysis, and enjoy the fun of solving the case together.

Dreama
Anya Wang (CN)
This project does not attempt to control dreams but instead to bring this invisible machine to the physical world. It offers the audience an opportunity to think about a new way to describe dreams and the human obsession with control.

Making Monsters
Anqi Wang (CN)
This project aims to explore and discuss the combination of CCTV surveillance and machine learning. It invites audiences to consider this new paradigm in surveillance techniques by using cameras to detect and capture faces and process them in a deep learning Generative Adversarial Network.

OXO
Yulin Li (CN)
This dollhouse is a visual representation of a sustainable community, and aims to generate new insights into the future. It transforms the idea of green living from a small scale to a large scale that allows neighbors to negotiate and share resources. By inviting the audience to act as the coordinator of this system, it offers them the opportunity to explore the effective use of resources and avoidance of waste.

The Golden Age
Xintong Wang (CN)
The project aims to build a path for audiences to explore and understand empathy, both how it is designed and misused. The uncanny valley shows that to a certain extent, the more humanoid the form of a machine is, the more empathetic a human is.

The New Face of Physiognomy
Tiantian Xiang (CN)
Physiognomy is a discarded 19th-century pseudoscience. However, AI bias seems to be resurrecting it. Why is this happening again? This project investigates human trust in AI by exploring bias in facial analysis systems. It juxtaposes face analysis from AI mathematical models with judgements from the pseudoscience of physiognomy to draw parallels between these two biased forms of sense making.

‘Donkey’ Mario
Shifang Li (CN)
‘Donkey’ Mario shows the similarities of happiness between our ancestors and us through a shadow puppet theatre version of Super Mario.

ATMOSPHERE ©
Sean Terriblini (AU/US)
ATMOSPHERE © is a design intervention which explores the future potential of AI in new aesthetic dimensions by visualizing the anthropogenic pressures of urban environments such as air pollution. Through ritualistic interactions with a totemic object utilizing machine learning and a global network of air pollution sensors, the object is capable of forecasting air pollution levels 24 hours in advance, allowing audiences to re-interpret their faith in technology through a lens of technoanimism and divination.

Beyond Death
Chenyu Zhou (CN)
This project looks at transhumanism as a quasi-religion. Although this idea might be considered extreme, some transhumanists believe firmly that technology can transfer human attributes to machines which can enhance human physical potential and even extend longevity.