Exhibitions, Projects

SANDBOX (R)EVOLUTION
Queen Mary University of London, Media and Arts Technology Centre for Doctoral Training (UK)
SANDBOX (R)EVOLUTION showcases ten interactive installations that have evolved under the theme of new or pre-loved materials, repurposed as interfaces for manipulation of digital realms. It is a playground of innovative technology in which familiar materials such as wood, fabrics and magnets generate visceral experiences, blurring the boundaries between real and imaginary, hard and soft, fact and fiction.

Feminist Data Set
Caroline Sinders (US)
Feminist Data Set acts as a means to combat bias and introduce the possibility of data collection as a feminist practice, aiming to produce a slice of data to intervene in larger civic and private networks. Exploring its potential to disrupt larger systems by generating new forms of agency, this work asks: can data collection itself function as an artwork?

Infinite Light Column
AROTIN & SERGHEI (AT/RO/DE/FR)
This project is reflecting our digital age, constantly creating floods of information and a confusing mass of images and automated processes of artificial intelligence.

Remake the Media History!
Martina Ivičič (SK)
Born online, new media art is like a cultural nomad aimlessly walking through the rhizomatic meanders of an archive without walls. It flickers back and forth in the annals of history and crosses geographic, cultural, and institutional boundaries, both physically and virtually. The aim of the subject The Best of New Media Art is to acquaint students with media art history in a similar way.

Smartphone Archeology
Anna Miklavic (AT), Vanessa Pichorner (AT)
How will we look back on our smartphone in 100 years? What could an analogue long-term archive time capsule of our smartphones look like?

D21 Proyectos de Arte, Santiago
D21 Art Projects was established in October 2009 as an independent center for creation, production and exhibition of visual arts and poetry in Santiago, Chile, and aims to contribute actively, independently and in a multidisciplinary context to the cultural life of Chile while developing and strengthening the international reach of Chilean art.

tx-reverse 360°
Virgil Widrich (AT), Martin Reinhart (AT)
20 years after Martin Reinhart and Virgil Widrich used this film technique for the first time in a short film (tx-transform, 1998), they again deal with the question of what previously unseen world arises when space and time are interchanged, in a cinema at full 360°.

Paintball Techniques
Patricio Rivera (AR)
The piece addresses the declarative character of the shot as a force of performative enunciation and exclamation point of an intention; a statement, although regulated by law, free to be executed within the elusive alibi of an artwork.

Math is the New Latin
Tomáš Staudek (CZ)
Algorithms in art are no longer mere visualization tools, but rather creative partners with a considerable share of aesthetic responsibility. The universal language of algorithms is math. Students of the subject put hands-on principles of mathematics in art, get acquainted with more than 50 creative software tools (visual grammars, fractals, chaos, tessellations, etc.) and learn how to understand and critically reflect on calculated creativity.

Script for Basic Human Encounter
Maria McLean (IT), Eva Weber (DE)
A script can be a work instruction, a sequence of orders or a screenplay. The term also occurs in engineering and programming language. In the year 2019, we already seem to isolate ourselves from our surroundings and fellow human beings through and behind technology.