Programm

Campus-Forum: Universities and their way to…
The universities are in crisis. Is that really still the case? Or is not our entire world off kilter if we trust predictions of global warming, the digitalization of our bodies and environment, and associated issues of privacy and civil rights?

CREATE YOUR WORLD Festival
The festival to try out and experiment in the middle of POSTCITY. Open Labs and exhibitions: no registration required! Admission free!

A small small mannerism and the top of an egg
Jerry Galle (BE)
A small small mannerism and the top of an egg are part of the project A.I. object recognition, Infrathin. It explores the use of language that is co-created with artificially intelligent algorithms. Galle used machine learning image recognition to describe 3D printed objects such as a urinal. The resulting descriptions resemble the writings of a deranged art critic trying to pin down an artwork using a poetic approach.

The Object of the Internet
Projet EVA – Etienne Grenier (CA), Simon Laroche (CA)
You are inside, and the digital world spins around you. An analog and electromechanical VR death mask.

Pretext
Jerry Galle (BE)
Pretext is a software that analyses a database of existing texts and rewrites them using similar linguistic patterns. In the site-specific installation of the project, a printer prints out every 50 minutes the texts re-created by the software, which eventually will be bundled into one unique book after the show.

VR in Wonderland#1
Bàlint Budai (HU), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Vanessa Vozzo (IT), Martìn Nadal (ES)
With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

Immersify
Poznan Supercomputing and Networking Center (PL), Spin Digital Video Technologies GmbH (DE), Ars Electronica Futurelab (AT), Marché du Film – Festival de Cannes (FR), Visualization Center C (SE)
Immersify is a European Research & Development consortium funded by the EU’s Horizon 2020 program, connecting the Ars Electronica Futurelab with four other European partners to research the next generation of immersive media. At the 2019 Ars Electronica Festival, Immersify presents selected works at Deep Space 8K.

Innovationsforum GET.Inspired
The power of individual technology groups and their exclusive role in shaping the future is increasingly subject to criticism. We are called upon to critically question and actively participate, instead of remaining passive victims of digital change. People and companies show how, by thinking against all rules, new paths can be taken outside the comfort zone.

Calle 22
Julius von Bismarck (DE)
Calle 22 is Julius von Bismarck’s documentation of the street of the same name in Bogota, Colombia. With a high-speed camera and a spotlight, he shoots over 2500 frames per second during a car ride at high speed along the southern side of Calle 22 at night, thus capturing the varied life on the road with a powerful light. As this leads from the prosperous parts of the city to the poor quarters, he presents the urban development in a very small space and reflects the political process of a city based on one road.

SELLOUT
Onur Olgaç (TR)
SELLOUT is a real-time game for two players. It is designed around the concept and dynamics of the Prisoner’s Dilemma. Whether the players will cooperate with each other or sell the other one out is the core mechanic behind each round.