Nokia Bell Labs

Domhnaill Hernon (US)

POSTCITY

Nokia Bell Labs Experiments in Art and Technology (E.A.T.) present an interactive experience fusing music and image. Continuing in a long line of works around the theme of “Making Visible the Invisible,” audience members will experience two different pieces.

In one piece users’ movements are captured by a camera and processed through the Bell Labs Motion Engine. The motion engine employs advanced machine vision and video analytics to discern invisible patterns of movement in nature. These natural movements are transformed into audio-visual experiences that convey the hidden patterns of music in all natural movement.

In the second piece, the audience will experience the limitations of how we use our voices today and explore the hidden creative potential of AI. In our collaboration with Reeps One (leading vocal experimentalist) called We Speak Music Reeps we create an AI digital twin called Second Self. We expose the hidden potential of AI to augment our creative existence and the hidden capability of the human voice to enable new forms of human connection.

 

Biographies:

Domhnaill Hernon is Head of Experiments in Arts and Technology (E.A.T.) at Nokia Bell Labs. He graduated with a B.Eng in Aeronautical Engineering, a PhD in fundamental fluid mechanics from the University of Limerick and an Executive MBA from Dublin City University, Ireland. He is passionate about turning research and ideas into reality and exploring the bounds of creativity to push the limits of technology. Domhnaill was previously responsible for turning Bell Labs disruptive research assets into proto-solutions that could be tested at scale in the market, and he established new methods to overcome the “Innovation Valley of Death.” He is currently responsible for Bell Labs’ global activities in E.A.T. where he collaborates with the artistic and creative community to push the limits of technology to solve the greatest human need challenges.

Ethan Edwards is a programmer and artist currently based in New York City. His work explores traditional aesthetic themes through interactive and generative structures.

Danielle McPhatter is an interdisciplinary programmer, musician and artist interested in alternative modes of interactive storytelling that explore the intersections and various modes of connectivity between media and technology. Danielle expresses her passions for the sonic and visual arts via the creation of interactive narrative experiences, games and installations. Her experience with virtual and augmented realities, motion tracking, creative programming and physical computing in both the visual and audio domains combine with her knowledge of a variety of programming languages and software environments to forge new forms of interaction with technology.