Orbita is an open-world, virtual reality game developed to represent a futuristic point of view in which science and spirituality coexist. It uses puzzles to stimulate the player into exploring its environments. Confronting players with a futuristic possibility that does not rank science above spirituality (or vice versa), this game gives them a chance to understand the metaphors that underpin the main character’s journey.
Biographies:
João Batista / Noel Martins / Pedro Gonçalves / Hugo Rocha : Orbita’s group of developers is comprised by: João Batista, who is creating explorations that follow a concept art/illustration/modelling/animation workflows; Noel Martins, an aspiring conceptual artist with a strong interest in storytelling and world-building; Pedro Gonçalves, who’s developing his HUD design skills in Unity, and Hugo Rocha, who has specialized in the field of computer technology, with a background in programming. This game was developed fro multiple Multimedia Art degree courses.