Ciutat Vella’s Land-use Plan
300.000 Km/s (ES)

Big Data, KDD and Citizen Participation to Ensure Coexistence between Economic Activity and Citizens’ Quality of Life The project embodies a new way of making urban planning. Fueled by massive information (open data and big data) and complemented with qualitative data arising from citizen participation, the project applies novel methodologies of spatial analysis based on machine learning and artificial intelligence to inform, simulate, and draft a public policy that puts the focus on preserving liveability in cities.

The Seeker
Nye Thompson (UK)

The Seeker is a proto-AI that travels the world virtually looking through compromised surveillance camera eyes and describing its visions. Named for Ptah-Seker, the artist/technologist god of Ancient Egypt, who created the world by speaking the words to describe it, this project looks at how the act of describing the world might establish a whole new worldview for machines and humans alike.

AIxMusic Dialogues

In four panel discussions on Saturday, experts will address topics such as creativity, "bio art" and gaming in relation to the use and research of artificial intelligence in music.

SEER: Simulative Emotional Expression Robot
Takayuki Todo (JP)

SEER is a compact humanoid robot developed through intensive research into the gaze and facial expressions of human beings.

AIxMusic Day

Artificial intelligence is changing our understanding of music. Starting with a series of talks, the AIxMusic Matinée invites universities and institutions share their research and present an overview about what it is happening today in those incubators. The lecture series also deals with the massive changes in the music industry, triggered by the developments of the AI and the latest trends in the music market.

Captcha Candy Box
Ziyu Zhang (CN)

In daily life, people are unknowingly forced to contribute playbor to big corporations, which use it for their machine training or other benefit generating. In this project, I attempt to discuss the value of playbor behind Captcha. As users finish the Captcha tasks, candies are stored in the installation one by one, which visually represents the value of users’ playbor.

NORAA – Machinic Doodles
Jessica In (UK/AU)

Machinic Doodles is an interactive game installation that examines the collaboration between a human and a robot named NORAA, an artificial intelligence that is learning to draw.

Murder On The Train
Bowen Yu (CN)

Spending time on a train is always so dull. I designed an online and offline cooperative detective game promoted on the train to help people enjoy their time on the train. Passengers join the game by scanning the QR code, upload the hidden information in the coach to the website with real time analysis, and enjoy the fun of solving the case together.

Dreama
Anya Wang (CN)

This project does not attempt to control dreams but instead to bring this invisible machine to the physical world. It offers the audience an opportunity to think about a new way to describe dreams and the human obsession with control.

Experiencing a future design process
Fachhochschule Vorarlberg/Vorarlberg University of Applied Sciences (AT) InterMedia MA – Masters’s Degree Program Design

Experiencing a future design process addresses the possible effects of artificial intelligence on the communication design profession. Which tasks can be solved with the help of algorithms? For which requirements will human services be indispensable in the future? With the help of an interactive game, design processes can be played through and the possible role of technological support can be experienced.