game

Trax - Intuitive Music Making
Michael Lachower (IL), Gal Levy (IL)
The Trax platform consists of tangible game-tracks, notes & instruments as well as an on screen game. The game-tracks are physical representations of musical bars on which the users place musical instruments and notes that are played out in a loop.

Ultimate Cavefighter in outer space: SC Deluxe Multiplayer Edition
Damien Baïs (FR), Thomas Barbé (FR)
The final assault has begun! In the bowels of a dark planet, you have to destroy the ultimate evil. But to succeed in your quest, you need to develop collective strategies to defeat opponents. Cavefighter is inspired by the “fixed shooter” video games of the 80’s. To enter the game, the player must connect to the “Cavefighter” WIFI network and download the Cavefighter application (Android only) that serves as a joystick.

Virus Buster Offline – The marvels of Code Violet
Gluccie Collaborations (JP)
The scene of *Virus Buster Offline* takes place in Japan in the near future. Through an avatar, people can dive into the Internet world, which has been infected by a brutal computer virus, Code Violet, which must be defeated by the players. The aim of this project is to allow participants to increase their physical activity by using elements of gamification. Participants wear an activity meter to collect points. With continuous participation, points accumulate and characters in the game evolve. This device art work combines the fields of medicine and art.

El-Astrocade
Yuta Kozaki (JP), Felix Dollack (DE), Takeshi Ozu (JP), Rina Katsube (JP)
Childhood obesity is a worldwide public health issue. It is reported that overweight children and young adults are more likely to stay obese during their life. To tackle this issue, we made use of gamified exercise and proposed the large projection game *El-Astrocade*. This game was originally implemented in the world’s largest virtual reality system at the University of Tsukuba. It encourages players to be more active, while showing us how physical activity is enjoyable and fosters teamwork and communication.

SELLOUT
Onur Olgaç (TR)
SELLOUT is a real-time game for two players. It is designed around the concept and dynamics of the Prisoner’s Dilemma. Whether the players will cooperate with each other or sell the other one out is the core mechanic behind each round.

ZeroX
Hakan Lidbo (SE)
A strategic board games in 3 layers. Any piece can become any other piece.

X+N
Hakan Lidbo (SE)
*X+N* is a board game where pieces and board re-build, split, morph, change size, shape and properties throughout the game.

X-or
Hakan Lidbo (SE)
The roll of a dice determines the board and the pieces in the complex strategic game *X-or*.

Orbita
João Batista (PT), Noel Martins (PT), Pedro Gonçalves (PT), Hugo Rocha (PT)
Orbita is an open-world, virtual reality game developed to represent a futuristic point of view in which science and spirituality coexist. It uses puzzles to stimulate the player into exploring its environments. Confronting players with a futuristic possibility that does not rank science above spirituality (or vice versa), this game gives them a chance to understand the metaphors that underpin the main character’s journey.

The Fortress
Andreia Batista (PT), André Fidalgo Silva (PT), Luís Morais (PT), Miguel Ribeiro (PT)
The Fortress is a story-driven video game for computers where choices and interactions explored within the game result in different outcomes. Its main mechanics correlate with social interactions: by switching between two characters with different personalities, the player needs to unravel the mystery of each puzzle/level of the fortress. The project was created under the aegis of the Multimedia Art Department and the Instituto Superior Técnico Master’s Degree in Games.