interactions

Define Sentience
MA Interactive Technologies of Performative and Media Arts, CINETic (The International Center for Research and Education in Innovative Creative Technologies), University of Theatre and Film “I.L. Caragiale,” Bucharest, Romania.
Define Sentience explores the impact of technological advancement on human emotions and social interactions. The project is the result of research conducted at the International Center for Research and Education in Innovative Creative Technologies (CINETic) in Bucharest. CINETic’s mission is to develop knowledge and to innovate at the international level in the fields of performing arts and film, as well as in the fields that lead to their growth and transformation. The knowledge acquired in theatre and film is expanded through research within interdisciplinary projects that bring together art, science and technology.

The Fortress
Andreia Batista (PT), André Fidalgo Silva (PT), Luís Morais (PT), Miguel Ribeiro (PT)
The Fortress is a story-driven video game for computers where choices and interactions explored within the game result in different outcomes. Its main mechanics correlate with social interactions: by switching between two characters with different personalities, the player needs to unravel the mystery of each puzzle/level of the fortress. The project was created under the aegis of the Multimedia Art Department and the Instituto Superior Técnico Master’s Degree in Games.

ATMOSPHERE ©
Sean Terriblini (AU/US)
ATMOSPHERE © is a design intervention which explores the future potential of AI in new aesthetic dimensions by visualizing the anthropogenic pressures of urban environments such as air pollution. Through ritualistic interactions with a totemic object utilizing machine learning and a global network of air pollution sensors, the object is capable of forecasting air pollution levels 24 hours in advance, allowing audiences to re-interpret their faith in technology through a lens of technoanimism and divination.

Rays
Anne-Sophie Schmidt (DE)
Rays is a VR environment designed to get viewers excited about the physics of electromagnetic waves. With a self-designed ring as controller, the user can hunt for the information himself. Other interactions, such as changing the frequency of the wave, demonstrate the properties of the different wave types and are illustrated by dimensions that represent the wide bandwidth of the wave dimension. Immerse yourself and explore the invisible radiation surrounding you.