BLOBBOX
Sebastian Löbbers (DE)

Using computers, smartphones and other electronic devices has become a crucial part of daily life. But how do we interact with our devices? How might they become a more intuitive extension of ourselves? BLOBBOX is an attempt to imagine an alternative narrative where hand recognition becomes the predominant interface.

Ολοι
Antonella Nonnis (IT)


Ολοι (pronounced Olly) from the Greek “all” is a tangible sonic interface made in felt and stretch lycra. The idea was that of creating an orchestra where different instruments are activated by pulling the colored stretch lycra. Each instrument plays a different scale of notes. When the lycra strings are pulled together, the sounds form a soothing composition and the users are able to create different harmonies. The work was developed to stimulate social interactions during play time with Ολοι for a group of five minimally to non-verbal children with autism who like music.

SANDBOX (R)EVOLUTION

Queen Mary University of London, Media and Arts Technology Centre for Doctoral Training (UK)

SANDBOX (R)EVOLUTION showcases ten interactive installations that have evolved under the theme of new or pre-loved materials, repurposed as interfaces for manipulation of digital realms. It is a playground of innovative technology in which familiar materials such as wood, fabrics and magnets generate visceral experiences, blurring the boundaries between real and imaginary, hard and soft, fact and fiction.

Estuary Poem for Wyndham Lewis
Robert Montgomery (UK)

A memorial fire-poem to Wyndham Lewis at the point in which the River Thames, having left London, meets the North Sea. This work is both a ceremonial elegy to Lewis (an important figure in British Modernism and the editor of the concrete poetry journal BLAST) and an updating of his phrase “Enemies of the Stars” for the age of ecological crisis. It seems that we have now all become the enemies of the icebergs and the stars...

arebyte Gallery, London
Mark Farid (UK)

arebyte Gallery is a London-based art organization which supports the development of artists working across digital and emerging artforms. Following in the long tradition of artists experimenting with new technologies, arebyte Gallery has led a pioneering program since 2013, to much acclaim. | For 24 hours a day, for 28 days, artist Mark Farid will wear a virtual reality headset, seeing and hearing what one person sees and hears for 28 days.