Virtual Environments

  • Deep Virtual

    Deep Virtual

    Ars Electronica Futurelab’s video production system Deep Virtual is able to merge virtual into physical reality in real time and to transmit this hybrid reality instantly. With its development, the Lab has set a milestone in the history of Deep Space 8K : The idea for live hybrid video production takes the broadcasting of virtual…

  • The Translucent St. Stephen’s Cathedral

    The Translucent St. Stephen’s Cathedral

    As part of the European R&D project Immersify, the data from spatial measurement of St. Stephen in Vienna with more than 21 billion laser points was converted into a translucent representation of the cathedral. The result is an innovative interactive and immersive journey through the building in stereoscopic 8K, an experience in the Ars Electronica…

  • The Great Pyramid in 3D

    The Great Pyramid in 3D

    The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities is an interactive immersive experience exploring the possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture. With this program, visitors of the Ars Electronica Center’s Deep Space 8K can virtually go deep inside the oldest wonder of the ancient world, the…

  • Rotax MAX Dome

    Rotax MAX Dome

    In collaboration with BRP Rotax, the Ars Electronica Futurelab created an experience of the latest technologies in the field of digital gaming worlds and analog machine technology. In the Rotax MAX Dome, opened in 2019, visitors can test the engine manufacturer’s new e-karts on a sophisticated racetrack, race through virtual worlds and experience specially developed…

  • Merck 350 Curiosity Space

    Merck 350 Curiosity Space

    In 2018, Merck (known as Merck KGaA, Darmstadt, Germany in the US and Canada) celebrated its 350th anniversary under the motto “Imagine. Always curious – also in the next 350 years”. For the program around Merck 350, the Ars Electronica Futurelab has developed the Curiosity Space: a walk-in 3D projection and experience space based on…

  • Immersify

    Immersify

    They almost make us forget the world around us: Virtual Reality (VR) applications let us dive deep into images and videos, promising interactive experiences. To lead immersive media from a niche phenomenon to a more widespread practice in the consumer market, the three-year EU-funded project Immersify took to the task of research and development with…

  • Tumcreate

    Tumcreate

    The immersive, virtual and interactive 3D environment of Deep Space 8K as part of a gigantic scalable future project: As a VR research and development laboratory, the international research platform TUMCREATE offers impressive possibilities for presentation, collaboration and simulation for the development of a new infrastructure and mobility concept for the megacity of Singapore.

  • The virtual reconstruction of the Synagogue in Linz

    The virtual reconstruction of the Synagogue in Linz

    Destroyed by Nazi sympathizers in November 1938, the Linz Synagogue was brought back to life 78 years later and opened to the public as a virtual reconstruction by architecture student René Mathe in collaboration with the Jewish Museum Vienna and the Ars Electronica Futurelab.

  • Cinematic Anatomy x Deep Space

    Cinematic Anatomy x Deep Space

    Photorealistic Anatomy Larger Than Life in 3D

    The multi-award-winning Cinematic Anatomy x Deep Space merges MRI and CTR data of real patients into photorealistic three-dimensional images of human anatomy. Organs, blood vessels, muscles, tendon, and more can be viewed larger than life as three-dimensional, razor-sharp objects from all angles.

  • Deep Space 8K

    Deep Space 8K

    The Deep Space 8K has received a major upgrade in 2022 – read all about the technical innovations as well as the latest programs on our Deep Space 8K EVOLUTION page!

  • CADET

    CADET

    Between 2010 and 2014, the FFG-funded Center for Advances in Digital Entertainment Technologies — in short CADET — has dealt with the research, advancement and usability of immersive technologies taken from the gaming and digital-entertainment industries.

  • Deep Space

    Deep Space

    In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.