Exhibitions / Projects
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"Get Out", a 3D game
Elena Vlasova (RU)
The world of “Get out” happily greets us at its gates, promising a journey through a utopian and positive space. However, as we interact with its inhabitants, the story turns out to be different. In the world of “Get Out,” nature refuses to be vulnerable and actively defends itself with a surrealistic mix of natural objects and Internet artifacts.
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EXHIBITION
Anastasia Alekhina (RU), Medina Bazargali (KZ), Aristarkh Chernyshev (RU), Ellina Genadievna (RU), Daria Goffman, Evgeny Kruglov (RU), Uli Golub (UA), Valentin Fetisov (RU), Egor Kraft (RU), Evgeny Kruglov (RU), Anvar Musrepov (KZ), Kate Pryanik, Sasha Serechenko (RU), Vita Shakhnovich (RU), Andrey Smirnov, Ekaterina Trubina (RU), ::vtol:: (RU), Anton Lapov (UA)
The project aims to present several generations of new media artists from post-Soviet countries in the international context including an online exhibition.
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[Dis]possess
Jason Zhao, et al.
[Dis]possess highlights the contradictory forces of capital and progressive politics within the artworld, simulating a coworking space in downtown Chicago that sells twenty-first century indulgences for the price of a cup of coffee.
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[Dis]location
Brett Balogh; William Harper; James Hartunian; Kristin McWharter; Patrick O’Shea; Jung Ho Park; Zhong Ren
[Dis]location investigates and extends specific sites in Chicago and beyond to foreground our shared connections to public spaces in both the built and natural environments.
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[Dis]place
Lola Blake; Jiwon Ham; Addison Tyler Leon; Ethan Proia; Meimei Song; Yimin Zheng
[Dis]place questions the reciprocal relationship between the self and its surroundings in an attempt to expand fixed notions of subject, host, and home.
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Guided tour through the art+science 2020 exhibition in Belgrade
Dobrivoje Lale Eric (RS), Petar Lausevic (RS), Bojan Kenig (RS), Maja Ciric (RS)
This program enables visitors to the Garden to see highlights of the art+science lab exhibition in Belgrade through a guided tour led by the curatorial team and artists. Visitors can gain special insight into the works of art on display, all by local artists and transdisciplinary teams. The aim of the exhibition is to map key themes and concepts through which we can start to critically approach AI.
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[Dis]content
Gloria Fan Duan; Blake Fall-Conroy; Anaïs Morales; Judd Morrissey, Mark Jeffrey, & Abraham Avnisan; Alan Perry; Chengan Xia; Kio Zhu
[Dis]content probes cultural objects and historical sites to examine the role of art and artifact in the construction of collective memory.
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[Dis]connect
Lee Blalock; Ashara Renfroe; Anna Christine Sands; Julia Tsai; Anne Wilson & Shawn Decker
[Dis]connect interrogates the struggle for connection despite the ubiquity of instant communication, underscoring the role these technologies play in redefining our relationships to others and to ourselves.
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[Dis]orient
Eduardo Kac; Jakyung Lee; Bun Stout; Tongqi Wang; Ling Zeng
[Dis]orient explores real and imaginary spaces of isolation and introspection through experimental poetry and performance.
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AI / VI
Aleksandar Bulajić (RS), Ana Popović (RS), Isidora Pejović Blagojević (RS), Maja Maksimović (RS) and Sunčica Pasuljević Kandić (RS)
Walk through Belgrade with the authors of the pervasive game problematizing different aspects of AI. AI / VI is a pervasive game using a smartphone. A specially designed application with an AI function that acts as a guide through the game, occasionally uniting the player and AI into a symbiotic metaorganism. The game has no pre-set routes or endings; the path that opens is gradually shaped by the players. The mapped points of the game open spaces between different institutions in Belgrade and problematize the role of AI in private and public life. The goal of the game is to put the players in a position to re-examine the current human and algorithmic ways of decision-making and their consequences in the near future.
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Sound works
Ailís Ní Ríain (IE), Carol Anne Connolly (IE), David Stalling (IE), Kennedy Browne (IE), Kevin Barry (IE), Magz Hall (UK), Robertina Šebjanič (SI)
Presentation of sound works by participating artists.
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I sit and worry about her
Jasna Jovicevic (RS)
I sit and worry about her is a musical improvisation experiment exploring the endless worry of mothers for their daughters through the mapping and sonification of brain waves.
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Artist talk – Kristina Tica
Kristina Tica (RS)
The winner of the Serbian national art+science AI Lab selection for 2020, Kristina Tica, talks about her project Digital Prayer. The project is using a computer vision method for image generation to create a visual output that represents Orthodox icons.
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better off online. World Wide Webb. Curated by Anika Meier
KÖNIG GALERIE - Berlin / Tokyo / London / Digital
World Wide Webb by the British artist Thomas Webb is a virtual world the digital visitor enters through the browser on a smartphone. It is a multiplayer video game, a digital exhibition space and a world full of art and characters the visitor is invited to interact with. Webb recreates the social spontaneity of the world pre-Covid-19. He built a virtual world for new media artists to share their thoughts on what technology is and could be. The visitor meets AI avatars designed by Webb, to reflect the human nature and to question the use of technology in the digital age. Net art is presented in its genuine medium, the digital realm, where video art is also easily accessible.
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PRESTIGE Art & Science Residency
Migration – Sunshine Architecture explores the idea of energy autonomy while questioning our apparent ease of access to it. To reconsider our relationship with energy and its consumption, it is interesting to present energy as a limited, thereby precious, resource. Discover how Migration – Sunshine Architecture has been developed by KompleX KapharnaüM (KxKm), a French team comprised of video makers, musicians, technicians, writers, performers, and makers that performs in public space.
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Real Feelings – A Virtual Exhibition Tour with curator Sabine Himmelsbach
Sabine Himmelsbach (DE)
Co-curator Sabine Himmelsbach will digitally guide you through the international group show Real Feelings at HeK Basel, to present work by 20 artists in mediums ranging from artificial intelligence, interactive installations, robotics and biometrics, to gaming, video installations, virtual reality and photography. The shown works examine how technology can capture, evaluate or generate our emotions in a variety of ways. Find out more about the artistic and curatorial choices that determined the installation and set design of the exhibition.
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Step into Space
Online Exhibition
Step into Space is an exciting exhibition developed by Ars Electronica, Science Gallery Dublin and University Leiden that brings together space sciences and art to inspire youths and their families. Space mission will lead you through the story.
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Garden of Third Life Conference
The Online Lecture Series aims to share the main discourse on the “Garden,” the central theme of Ars Electronica, and the “Third Life” of the Korea National University of Arts.
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We Come From Our Stories I and II
Platfontein is the residence of the !Xun and Khwe people, first-nation inhabits from Southern Africa. FSAH, under the direction of the former Programme Manager MC Roodt, initiated a youth print-project, in partnership with the William Humphreys Arts Gallery and the Isibindi Youth Centre. Fourteen young artists translated traditional narratives into linocut editions during April of 2017. The print portfolio was titled Ons Kom Vanaf Ons Stories (We Come From Our Stories). All proceeds from sales were funnelled back to the Platfontein artists to support their continued growth as voices from the next generation.
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Amazonia
LGM#2” Quadrature (GE), “Temazcalli” Josecarlos Florez (PE), “Simulacrum” María Almena (ES), “ABVXHMN” Cenk Güzelis, Anna Pompermaier, Burkart Schwaighofer, “RTTT” Mohsen Hazrati (IR), “A fourth dimensional travel guide” Kris Pilcher (US).
The Gaia Hypothesis Exhibition / Curated visit by artists and curator “Amazonia” is a collective exhibition curated by Alejandro Martín that goes from the sounds coming from space to the earth to Mesoamerican indigenous ceremony. Combining ritualistic dance with interactive screens and AR/VR experiences, Amazonia speaks to the current pandemic situation where the Ecosystem rules over humans, altering the dynamics of the Anthropocene era. The Amazon is burning by human actions and at the same time the power of Nature has the ability to re-initiate the “game” following the Gaia hypothesis.