AI Lab Journeys

Deep Steward

Theun Karelse (NI), Ian Ingram (US)

Donnerstag, 10. September 2020, 03:30 - 03:55
Freitag, 11. September 2020, 15:30 - 15:55
Samstag, 12. September 2020, 07:00 - 07:30
Alle Termine werden in der Mitteleuropäischen Sommerzeit (MESZ / UTC+2) angegeben.
Online, Ars Electronica Gardens Channel + Ars Electronica Selection Channel
EN
Ars Electronica, 10.9., 3:30 - 3:55; 11.9., 15:30 - 15:55; 12.9., 7:00 - 7:30
Ars Electronica Selection, 11.9., 18:45 - 19:00

Ian Ingram und Theun Karelse nehmen Sie auf eine Exkursion an parallele Orte mit – Theun in den Niederlanden, Ian in Kalifornien. Theun wird die Relevanz von Feldforschungsprogrammen (wie Random Forests) und In-situ-Prototyping für die künstlerische Praxis untersuchen und Ian zeigt in einer virtuellen Safari zu Lebensräumen, die als „Trainingswälder“ für Maschinen wie DeepSteward dienen, was ein Feldexperiment ausmacht. Zusätzliches Material aus früheren Feldforschungssitzungen wird ebenfalls gezeigt werden, um einen breiteren Eindruck von den Experimenten und der Methodik zu geben.

Video

Wenn Sie den Inhalt starten, sind Sie damit einverstanden, dass Daten an youtu.be übermittelt werden.Datenschutzerklärung

Projekt Credits

These video commissions are co-funded by the Creative Europe Programme of the European Union in the framework of the European ARTificial Intelligence Lab.

Biografie

Theun Karelse (Nl) studied fine arts at the Sandberg Institute in Amsterdam before joining FoAM, a transdisciplinary laboratory at the interstices of art, science, nature and everyday life. His interests and experimental practice explore edges between art, environment, technology and archaeology. Lately he has been creating research programs that consist of fieldwork and prototyping as means of critical reflection.

Ian Ingram (US) is a Los Angeles-based artist who is interested in the human-made body’s future as a willful entity and the nature of communication. He builds robotic objects that borrow facets from animal form and behavior, from the shapes and movements of machines, and from our stories about animals. The resulting works–often intended to cohabitate and interact with the animals in their own places–explore our relationship with non-human animals, behavior and object performance as artistic media, and the interface between the built and the grown.

European ARTificial Intelligence Lab
European Union