On-demand content
Being within the story
John Gillies (AU)
A virtual experience of uncertainty, intangibility, and off-kilter interpersonal connections. Developed through experimental collaboration at Tactical Space Lab, making use of 180-degree stereo footage in a 6dof virtual space, and experienced within a theatrical physical staging, the work makes use of a rich landscape of spatialized sound to create a sense of shared presence.
Curators’ Conversation
Ralph Borland, Cezanne Charles, Olga Stella, Antajuan Scott, Mark Sullivan, Devon Akmon
Take a look into the process of planning our third exhibition FUTURE PRESENT and hear from the panel of curators to get an overarching view of our subthemes. We will also answer questions from the Science Gallery Community.
Reconciling conflict in imaginary places
Louise Zhang (AU), Josh Harle (AU)
Working in collaboration with Tactical Space Lab, the work invites the audience to visit the "Mei guanxi" temple as a place not dictated by a single narrative, but of multitudes and acceptance, and inhabited by a selection of Zhang's sculptural works that have been scanned, modelled, and simulated using HoudiniFX to imbue them with life and motion.
On the symbolic power of architectural form
Tarik Ahlip (AU), Josh Harle (AU)
This project extends Tarik Ahlip’s study of sculptural form as a medium for exploring ontologies and socialised ideals of nature. Drawing on his background in architecture and interest in film, Ahlip’s worked with Tactical Space Lab to explore the figurative dimensions in sculpture within a cinematic composition of scenes in VR.
The music between chaos and control
Nic Cassey (AU), Josh Harle (AU)
Riffing on discussions around improvised performance, musician Nic Cassey worked with Tactical Space Lab to create a generative ‘instrument’ in VR, both played by and in collaboration with the VR participant. Combining elements of a mandala-inspired, hand-drawn style with a unique system for creating generative music, the work explored the tension at play between chaos (change) and order (the static) at play in improv music and other generative systems, manifested as the tension between harmony and dissonance, progression and development of the music.
On eco-sensuality with untethered VR
Grace Kingston (AU), Josh Harle (AU)
Artist Grace Kingston’s work with Tactical Space Lab explored themes of artifice and facade vs nourishment and connection in our digitally-mediated evocations of the natural world, making use of the stand-alone capabilities and hand-tracking of the Oculus Quest to create a site-specific VR work that maps to the natural landscape and features it’s experienced in.
THE INVISIBLE REMAINS OF CARROWKEEL
An exploration of ancient genetics and the history of neolithic tombs as featured in NATURE in June 2020 by Trinity College Dublin geneticist Lara Cassidy (IE)
Data Garden - Tour & Talk
Kyriaki Goni (GR)
Data Garden Prerecorded discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital at The Onassis Foundation, and *TBC,* followed by live recap and audience Q&A on YouTube and Zoom.
Tapatia-Tech-ila- Rhapsody
Paris Alejandro Díaz Miranda (MX)
Tapatía Tech-ila Rhapsody is an audiovisual piece based in Mexican culture and the current accelerated life rhythm; that presents a triad of conceptual frameworks: Past+Present+Future of humanity; Art+Technology+Science as means to re-shape our destiny; and Classical+Folkloric+Contemporary musical identity of a culture/country/society.
Liusa Wang presents aaajiao
LIUSA WANG (FR), Paris
In this video bot., the artist presents a portrait of memory built on a machine’s assumptions of how people would think a machine interprets the mind. He borrows aesthetics from existing role-playing action games such as Mother3, Adventureland, Undertale, and ROM, to create awareness of our world in 2018 – a perhaps slightly dystopian impression – and to introduce a conception of memory that sets itself apart from present understandings.
Tech-ila Master Craftsman
Oficina de Visitante y Convenciones (OFVC), Cámara Nacional de la Industria del Tequila (CNIT), Zonaga and Mad Machina
The master class is an approach to the materials, hands and stories behind each Tequila Máster "artisan", a product made by years of history and essence accompanied by new technological resources that will make understanding the future of How do we produce, transmit and collect culture? How do we create ancestral products for the future? How do we mold our worldview into an object?
MindSpaces platform
Centre for Research and Technology Hellas (CERTH) (GR), Maastricht University (NL)
The MindSpaces platform, encompassing the technologies of the project, will be demonstrated, showing how to design solutions for both indoor and outdoor environments using data from emotional, behavioral and discourse analysis.
MindSpaces Residency Artists
Haseeb Ahmed (US), Sarah Derat (FR), Emanuel Gollob (AT), Emmanuel Van der Auwera (BE), João Martinho Moura (PT), Michael Sedbon (FR)
These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.
Yamaguchi Garden / YCAM Garden of Threads
Yamaguchi Center for Arts and Media [YCAM] (JP)
In this event we have produced two pieces of content, 1) the sound performance "sound tectonics #24 MYSTIC RHYTHM" by the Indonesian group SENYAWA and Japanese artist Kakushin Nishihara, and 2) the online sound artwork "quartets online" by musician Yoshihide Otomo and others.
Panel – Daejeon Biennale 2020
AI: Sunshine Misses Windows Garden has a long history as the form of art in Korea. Garden is more than a place for enjoyment of plants and other forms of nature. It embodiment of a philosophy of life. The garden reflects the transformation of a vaster cosmic universe. If we glimpse at garden with the lens of Artificial Intelligence, garden is the special time and space where nature and human beings coexist, society and human beings interact, and human beings and A.I. pursue co-evolution.
Yasuaki Kakehi Laboratory, The University of Tokyo
Yasuaki Kakehi (JP)
Under what kind of environment do they continue to create works which are part of University lab’s research? What equipment do you use? What kind of process do students carry out? We take a deep dive into the Lab from different perspectives, including how Ars Electronica is positioned for education.
Shadows as Athletes (short version)
Masahiko Sato (JP), Masashi Sato (JP), Masaya Ishikawa (JP), Tomoko Kaizuka (JP)
Director's message: It's not just artists that aspire to be as good as Masahiko Sato, but many people in creative fields such as advertising. His ideas are pure, unadulterated and simple. That's why they bring out the beauty that is not created by adding on to them, but rather the beauty that can only be seen when you change your perspective.
Sneak Peak into DDTlab (360° video view)
RUK – DDTlab (SI), AFormX (SI), Arctur (SI), Yaskawa (SI), STPŠ (SI)
In DDTlab we developed several projects where we linked the human brain and output devices. The NeuroFly project involves flying an airplane using only brain waves, while NeuroRobo will have you manipulating the movements of robots with thoughts.
Vertigo Bird 2020 - Climb onto the highest chimney in Europe (360° view)
Climb onto the highest point of our past to see the future. The 360-metre structure is part of the Trbovlje Power Station.
Habitat
Heleen Blanken (NL)
The environmental crisis and the destruction of habitats forces us to imagine a future in which nature can be remembered in digital form. Natural history museums seek to preserve nature physically by fixing it in time and space. How might the archiving of nature evolve in a digital context? Could it bring us even closer to nature? Habitat is a data-driven installation that uses 3D scans of organic artefacts such as stones, corals and fossils from Leiden’s Naturalis Biodiversity Center and transforms them into a game-like, meditative environment. You are invited to reconnect with the wonder of nature as you navigate through a series of ever-evolving digital worlds, each accompanied by its own soundscape. Original installation is on display at Nxt Museum.