Content
Uncertainty with AI-terity
Koray Tahiroğlu (FI/TR)
The composition Uncertainty keeps the musician in a hesitant state of performance, providing a non-rigid but identifiable musical events, followed by ever shifting new sounds. Uncertainty is a composition written for the AI- terity instrument that comprises computational features of a particular artificial intelligence (AI) model to generate relevant audio samples for real- time audio synthesis. The unusual behaviour of the Al-terity puts the performer in an uncertain state during performance. Together with being able to move through timbre-changes in sonic space, the emergence of new sounds allows the musician to explore a whole new range of musical possibilities. Composition turns into a continuous state of playing, reformulating an idiomatic relationship with the Al-terity and opening up a fresh variety of musical demands.
Art and Science of the Political Ecology of Disasters
José Luis de Vicente (ES), Joana Moll (ES), Andy Gracie (UK), Israel Rodríguez (ES), Ingrid Guardiola (ES), relator Vanina Hofman (AR)
ROUNDTABLE: Catastrophes and vulnerability have brought us to the forefront the urgency of acting against the consequences of the Anthropocene. We will explore all the possible futures ahead, facing the interactions between biological and ecological systems, but also the media ecology, within a relational ecology of practices where art, science and technology collide.
On Bio_Sonic_Agencies.
Brandon LaBelle (US), Robertina Šebjanič (SI), Oscar Martín (ES), Vanessa Lorenzo (ES), Laura Benítez (ES).
ROUNDTABLE: In a world dominated by the visual, could contemporary resistances be auditory? What is the materiality of sound? How does the materiality of sound affect listening? What resistances can be configured from working with biomaterials and sound? Do these bio_sonic_agencies open up other possible spaces that do not exist in the visual regime?
A Face or a Factory: Holey Surface
Aljaž Rudolf, Eva Smrekar (SI)
A Face or a Factory is a family, a corporation and a laboratory of faces, masks and new identities. By creating new personae based on harvesting DNA material and a 3D scan of each individual seller ― who in turn is offered a seat in the company, along with a specific share of its assets― the project aims to modulate different heteronyms ―their biographies, professions and precise function― in contemporary corporative capitalism.
Web Gardening
Web Gardening is a workshop hosted by gardeners in the Third Garden. It creates web gardens where participants can experiment with images, sound, and games online based on the keywords visual, auditory, and interaction.
Seoul Garden Exhibition
Seoul Garden is an exhibition space built in Mozilla Hub, which a foreign artist acting as a reporter has constructed into a 3D gallery documenting her exploration of Seoul's urban garden.
Two Hands Performance
Two Hands is a combination of Korean traditional shamanism and contemporary media performance, raising the question of whether future technology can dominate the human mind and soul. Alluding to Roy Ascott's Technoetic Arts, which talks about the connection between technology and spiritual means, Two Hands focuses on the spiritual experience that will present a new possibility to expand the limits of technology.
MoneyLab#8 | Minting a Fair Society
MoneyLab
MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?
Third Garden
Third Garden is an online art exhibition space where gardeners of the Third Life experiment with virtual explorers (AKA viewers) based on AR technology. Third Garden shows the research of interactive "play" with visitors that players (AKA artists) in the real world have been contemplating and studying in the web garden of the Third Life. Participating artists share the progress and result (artwork) of creation in the Third Garden.
!brute_force
The Culture Yard (DK), CLICK (DK)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.
Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)
Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".
Deep Steward
Theun Karelse (NI), Ian Ingram (US)
Ian Ingram and Theun Karelse are taking you along on a fieldtrip in parallel locations. Theun in the Netherlands, Ian in California. Theun will explore the relevance of fieldwork programs (such as Random Forests) and in-situ prototyping to artistic practice and Ian shows what constitutes a field experiment, in a virtual safari to some habitats that serve as “training forests” for machines such as DeepSteward.
collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)
collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.
COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)
An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.
Hearing/Recording/Wandering
slow immediate: Gershon Dublon (US), Xin Liu (CN/US)
Our work has always been a search for planetary connection. Quarantine shifted the dynamics of the search. Our project with AILAB, the Wandering Mind, is a sound experience that guides the dreams of a sleeping audience, its source material drawn from planetary-scale sensing and organized by an AI system.
Online Dialogue with the AI from SH4D0W
The Culture Yard (DK), CLICK (DK)
The audience will be able to have a direct online dialogue/chat with the AI from the SH4D0W performance, which will answer with a humanized voice.
SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)
The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.
!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.
In the eyes of the algorithm we are all plants
Špela Petrič (SI)
In conversation with Agnieszka Wolodzko, a philosopher and author who also runs a biolab at the art academy in Enschede, NL, Špela Petrič shares fragments of insights and dilemmas that have arisen from the interdisciplinary Plant-Machine Project.
EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)
From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.