The City as a House – A speculative exploration of the possibilities of abolishing known forms of habitation
Rebecca Merlic (HR)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

Networked Archives
Oliver Grau (DE), Dagmar Schink (AT), Christiane Paul (DE/US), Mariano Sardón (AR), Rafael Lozano-Hemmer (MX/CA), Manuela Naveau (AT)

Panel - In a world in which we increasingly rely on online content, media art archives and platforms are no exception. The Networked Archives panel addresses their role in making media art accessible online, and highlights various approaches to the field. As archives and metadata are central issues and the base for the digital content sector they are evolving into important online value chains. How can archives be monetized, contribute to the developments in the media art markets and form base for online platforms?

Award Ceremony Computer Animation

The Golden Nica and the Awards of Distinction winners of the Computer Animation category are introducing their projects and receive their certificates in the virtual space.

Award Ceremony Digital Communities

The Golden Nica and the Award of Distinctions winners of the Digital Communities category are introducing their projects and receive their certificates in the virtual space.

Award Ceremony Interactive Art +

The Golden Nica and the Awards of Distinction winners of the Interactive Art + category are introducing their projects and receive their certificates in the virtual space.

Best Practices for the Conservation of Media Art from an Artist's Perspective
Rafael Lozano-Hemmer (MX/CA)

Talk - For the past five years, media artist Rafael Lozano-Hemmer has been developing a system of procedures to help his studio deal with the maintenance of hundreds of computerized artworks that are in collections around the world. In this talk, Rafael will go over the main methods to accomplish this, in the hope that other artists will adopt them and create realistic expectations for potential collectors.

Prix Forum Digital Communities
What is a community for you and how do you try to leverage communities to drive social change?

The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)

Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.

Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado
LAST/RESORT Club

Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.

Prix Forum Computer Animation
What is Animation? How do you Animate the work?

The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

Business Models for Online Contents
Brendon Ciecko (US), Ulvi Kasimov (UK) and Aleksandra Artamonovskaja (CZ/UK), Sabine Seymour (AT) Moderators: Nathalie Pichard (CH), Thierry Baujard (FR)

The panel Business Models for Online Contents will investigate various entrepreneurial endeavors of platform-based access to online content, and how they are monetized. Crowdfunding, licenses or subscription models are only a few of the strategies institutions have to generate revenues in cultural & creative industries, and to secure revenue for artists and content developers.

Green Nonsense

Green Nonsense is a creative food laboratory where knowledge transfer is of central importance. The aim is to spread awareness of wild medicinal herbs, which grow in the wilderness and are used in traditional European medicine, as "food and experience design".

Rio Verde
Cherish Marquez (US)

Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.

TOC ONE
Moritz Simon Geist (DE)

The Music Robotic System TOC ONE explores the sound properties of physical objects. It can be used to squeeze sound and rhythms out of almost everything - from music instruments like drums to experimental materials like metal sheets, household items or old car parts. The robotic actuators are mounted on clamps, to be attached in a free manner to surfaces, objects and instruments. The robotic actuators are controlled with standard music systems like Ableton Live or a keyboard.

Get.Inspired
Alejandro Martin (ES), Bjorn Lustic (US), Holger Volland (GE), Jens Heithecker (GE), Patrick Tomelitsch (AT), Becky Lees (UK), Cyberballet (DE), Mikael Fock (DK), Sabine Seymour (AT)

This year’s Get Inspired session seeks to cover a vast array of interesting, diverse practices and approaches with a focus on digital and virtual projects, virtual events, platforms and contents. The panel will present examples from events, fairs, tourism, performance venues and museums.

Home Delivery Forum

Home Delivery is a full day conference with a focus on global pandemic responses. Digital platforms, contents and approaches which have evolved from the pandemic crisis – emerging from the network and made manifest through it – will be presented. Nothing seems more important at the moment than to connect and maintain intensive intellectual, artistic and human contact, exchange and dialogue.

Prix Forum Interactive Art +
What is “+” of Interactive Art in the Age of Uncertainty?

The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

Synesthetic Architecture
Refik Anadol (TR), Kenric McDowell (US)

In Synesthetic Architecture, Refik Anadol (TR/US) and Kenric McDowell (US) take viewers on a journey into artistic and creative practice at the intersection of artificial intelligence, architecture and spatial design. They discuss both Refik’s personal experience of diving into deep learning technologies as a means of artistic expression and the development of this hybrid field over the past years.

Crosser & LaMigra
Rafael Fajardo (US)

Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.

Fermenting Futures: BioArt and Yeast Biotechnology in Uncertain Times
Anna Dumitriu (UK), Alex May (UK)

“Fermenting Futures” is a project by artists Anna Dumitriu and Alex May which traverses BioArt, synthetic biology, digital technologies, sculpture, craft and installation and explores the significance of yeast biotechnology from a cultural perspective and seeks to engage arts audiences in the history and future of this important but under-recognised field.