Acts of Substitution without Bodily Contact: Making Music in the Age of Quarantine
The Telharmonic Orchestra (AT) feat. Richard Garet (US) & Daniel Neumann (US/DE)

The Telharmonic Orchestra was founded in 2020 by ten composers/musicians during the COVID lockdown in 2020 at Anton Bruckner University Linz.

Solar Walk @ Deep Space 8K
Réka Bucsi

Solar Walk, by the Hungarian animation artist Réka Bucsi, is a symphony between humans, animals, creatures, and inanimate and unknown objects.

Neltokoni in cuícatl
hexorcismos AKA Moisés Horta Valenzuela (MX)

Neltokoni in cuícatl (Talismans in Poetry) is a multichannel audio/visual poetry performance driven by a disembodied AI system consisting of three generative deep learning models trained on precolumbian sonic forms, poetry and imagery.

Running Off the Senses
Yishu Jiang (AT), Ali Nikrang (AT), Daniela Mülleder (AT)

This performance with Yishu Jiang (violoncello), Daniela Mülleder (violin) and Ali Nikrang (piano) focuses on AI-composed music, with human-composed music as counterpoint.

Electronic Theatre @ Deep Space 8K

Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society. It impressively illustrates the dynamic development of artistic computer animation over the past three decades as well as the expansive growth of various fringe areas. A glance at the works selected this year shows a broad range, from animation in the context of performance and installations to real-time animation and multifaceted, subject-based discussions.

Gnawa Machine
Camel Zekri (FR), Marc Chemillier (FR)

The challenge of Gnawa Machine is to integrate the computer in a particular cultural context, that of the Gnawa Brotherhood in North Africa, of which Camel Zekri is a member.

MOREOVER
Wobbly (US), Jennifer Walshe (IE)

Tune in for the 2020 MOREOVER infomercial reveal, unboxing and presentation. What is MOREOVER?

Corona Improv Sessions
Many International Artists (INT)

The Corona Improv Sessions began in the global lockdown. Every Sunday, performers came together telematically to produce collaborative music and visual works across distant locations.

Tagtool Connect

Bei ihrem vierten Auftritt beim Festival Ars Electronica präsentieren OMAi die erste öffentliche Online-Multiplayer-Tagtool-Session, bei der sich ausgewählte internationale Künstler*innen über das Internet zusammenschließen, um spontane Projektionskunst zu schaffen.

SPLEEN MACHINE
Alex Braga (IT)

SPLEEN MACHINE documents years of Alex Braga’s research in the field of A.I., and the creation of a new musical instrument called A-MINT, which is the keystone to so-called “Augmented Music”.

Bias, for bass clarinet and Interactive Music System
Artemi-Maria Gioti (GR), Szilárd Benes (HU)

A neural network trained to simulate my own aesthetic judgments is responsible for the computer’s decisions during its interaction with the musician: i.e., whether it will “mirror” the sounds played by them, propose new sound material or simply remain silent.

BR41N.IO Hackathon - The Brain-Computer Interface Designers Hackathon

The BR41N.IO Hackathon brings together programmers, engineers, designers, artists and/or enthusiasts, who collaborate intensively as an interdisciplinary team. Each team must design and build a unique, playful and wearable headpiece that can measure useful EEG signals in real-time to create any sort of interaction. The hacking projects use EEG electrodes and amplifiers, and challenge programmers to code an interface that enables them to control devices, robots or applications, post messages on social media, make paintings, or enact a myriad of other applications only with their thoughts. BR41N.IO also challenges creative minds to design a BCI headset with 3D printers, handcrafted materials and sewing machines.

Open Futurelab Exhibition

The Open Futurelab Exhibition showcases the current research approaches and projects by the Ars Electronica Futurelab – Ars Electronica's Research and Development department.

Deepandemia
Peter Freudling (AT), Nicolas Naveau (FR/AT), Johannes Pöll (AT), Julian Zauner (AT)

Inspired by the recent coronavirus pandemic, Deepandemia aims to visualize (and gamify) the consequences of actions like physical distancing, quarantine or wearing a mask. The project team’s hope is to encourage the visitors to think, discuss and take action in the real world, since this kind of threat will most probably remain with us for a while.

Performance Workshop: Enacting Innovation
Judith Igelsböck (AT), Friedrich Kirschner (DE), Sarah Buser (CH), Mónica Rikić (ES), Leoni Voegelin (CH), Tomás Montes Massa (CL), Laura Zoelzer (DE)

Enacting Innovation is a participatory staging of the social fabric surrounding contemporary innovation practices. Participants will negotiate the roles and situations that are frequently encountered in innovation processes and act out conflicts with each other and the technical infrastructures typically employed within such contexts. The simulation is inspired by research on ‘innovation scripts’ – the recipes followed in dealing with the omnipresent pressure to prove innovative ability.

The Meeting Point – 8K Stream from Immersive Multimedia Labs at PSNC
Poznan Supercomputing and Networking Center (PL), Spin Digital Video Technologies GmbH (DE), Ars Electronica Futurelab (AT)

A live 8K streaming from PSNC labs in Poznań, Poland to Ars Electronica in Linz, Austria. In Ars Electronica’s Deep Space a video in 8K resolution with multichannel sound will be transmitted live from PSNC, and realized with the use of several modern techniques using prototype hardware and software. It will also be a short trip through all the experiments and implementations that have been successfully done in the last few years as part of the Immersify project.

Lost in Resolution – 16K Video and 3D Audio Playback for Large-Screen Immersive Spaces
Spin Digital Video Technologies GmbH (DE), Poznan Supercomputing and Networking Center (PL), Ars Electronica Futurelab (AT)

An introduction about the Immersify project and the work performed on tools, content, and spaces for immersive media. Including a presentation highlighting the requirements and potential of a new generation of immersive and interactive media applications that combine very high resolution video with 3D audio. A content showcase including three content pieces that feature 16K 360° video with 3D audio based on ambisonics and user interaction presented at the Deep Space 8K.

The Wild State
Campus

THE WILD STATE is the title of this year’s Kunstuniversität Campus activities at Hauptplatz Linz during Ars Electronica Festival 2020 from 9. – 13. September 2020. Existing since 2002, the intention of the Campus format is to invite outstanding international universities working in the academic fields of media arts and design. This year with an exhibition with contributions by various partner universities, as well as the departments Interface Cultures, Visual Communication, Fashion&Technology, Art Education, and Design: Tech.Tex. Special events comprise façade projection “Interfacing Hauptplatz”, the Internet flea market “Yami-ichi”, discursive format “Agora Digitalis” and the top notch nightline “Sound Campus”.

Fulldome / VR & AR Lab
Martin Kusch, Director ǀ Fulldome / VR & AR Lab, Ruth Schnell, Head Department of Digital Arts, University of Applied Arts Vienna (AT)

The Fulldome/VR & AR Lab at the Digital Arts Department of the University of Applied Arts Vienna is a platform for new creative processes with a focus on digital applications for fulldome, VR, and AR environments. Experimental research projects are carried out through interdisciplinary exchange among students, teachers, and researchers working to develop new artistic grammars while questioning the influence of immersive devices. The dome at Ars Electronica is part of the Lab’s infrastructure.