Creative Harmony

Julien Lomet (FR), Bastien Daniel (FR), Timothée Durgeaud (FR), Johan Julien (FR), Pierre Huyghe (FR), Ronan Gaugne (FR), Valérie Gouranton (FR), Joël Laurent (FR), Bruno Bossis (FR)

Sat Sep 12, 2020, 6:30 pm - 7:00 pm
Sat Sep 12, 2020, 7:00 pm - 7:30 pm
Sun Sep 13, 2020, 11:30 am - 12:00 pm
Sun Sep 13, 2020, 12:00 pm - 12:30 pm
All times are given in Central European Summer Time (CEST / UTC +2).
Deep Space 8K
Also Live on Ars Electronica Gardens Channel on Sunday, 13.09. from 22:00-22:30

Creative Harmony is a networked virtual reality artwork, inviting spectators from different cities to co-create a virtual environment in real time through gestures. With interaction through body motion, each participant is led to create the landscape of a marine universe, whether on the surface of the water or in the abyss. Through letting go, music and virtual dancers, spectators will be able to express themselves with their bodies and connect with each other, virtually and spiritually, to evolve the world in which they find themselves immersed.

The work invites us to connect with nature, where all the elements of a world are connected to form a totality, to live a moment of contemplation and meditation, cutting us off from our usual life. Also, it is through collective interactivity and listening to each other that we can live a floating moment where only the body allows us to remotely communicate in real time.

Visiting the Deep Space presentations is only possible with a pre-booked ticket. Tickets are available at the Ars Electronica Center’s infodesk and can only be booked for the respective time slot of the museum visit ticket.

Project Credits / Acknowledgements

IRISA ( – INRIA (, platform Immersia(, Rennes 2 University (, Paris 8 University (
Dancers: Cécile TASSÉ, Magali JULIEN, Bruce CHIEFARE
Implementation: Meven LEBLANC, Antoine PHILIPPE, Duncan SOURDIN


We are a group of student researchers, artists, engineers and scientists working in collaboration around an interactive networked artwork. Coming from the computer science and humanities universities of Rennes, we do research-creation around different issues related to virtual reality, highlighting our common research axes.