Prix Ars Electronica “u19–create your world”

The Truth Part 2

Students from NMS Lehen, Creative Media Design (AT)

In Kepler’s Gardens at the JKU Campus – create your world
create your world: during opening hours

Young Creatives

u14 Prize


The Truth Part 2 is a mixed-reality game that takes players to the abysses of modern cities.

The game was developed by fifteen students from the Neue Mittelschule Lehen and members of the media artist group ‘gold extra’ as part of the research project schnitt # stellen.
The Truth Part 2 combines a story, whose outcome can be decided by the players themselves, with puzzles and elements of augmented reality. The game is played live, with 80 triggers that can be scanned with a smartphone app.

The audience embarks on an exciting journey to Shadow Town. The kids have scarcely arrived at school when the director takes a telephone away from one of them. They find a phone in the locker of their friend Haley, who is absent that day, but there is a surprise in store: Haley’s Facebook account has been set to “In Memory of”—which happens only when someone has died …

The players experience a number of surprises, including street chasms, mobs of kids in parks, eerie cellars, diamonds, and pictures of cats. Shadow Town is a dangerous place: French fries, bicycling, and lockers can kill you. The adventure is an exploration of friendship, one’s own neighborhood, the dangers of the city, and—ironically, of course—of failure in computer games. The fails of the players are counted, and the winner is the one who at the end has lost the fewest lives—or maybe it’s the one who took the most risks?

The Truth Part 2 was created with the students in a year-long process. They researched in their neighborhood, designed the game and a system of rules, and produced intertwined adventure stories as well as the picture, video, and audio material. The result is a multilayered adventure full of excitement and humor. The students collaborated with a group of artists under the motto “We are all game experts.” Together, they discussed ideas, aesthetics, and production methods, designing the game as equal partners.

Preview Video

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Project Credits / Acknowledgements

Artists/project directors: Sonja Prlić, Karl Zechenter
Culture and media education support: Iwan Pasuchin
Artists/workshop assistance: Reinhold Bidner, Tobias Hammerle, Georg Hobmeier
Programming: Christian Knapp
Additional actor: Botond Fodor
Project support: gold extra, MediaLab der Universität Mozarteum Salzburg
Performance partner: ARGEkultur Salzburg
Financial support from the City and Province of Salzburg

 

Biographies

The Truth Part 2 is a game created as part of the research project schnitt # stellen. As part of their artistic research, the media artists and game authors Sonja Prlić and Karl Zechenter worked for the entire 2018/19 school year with fifteen eighth-grade students from NMS Lehen in Salzburg (Creative Media Design) on a mixed-reality game project. Together, they call themselves “Kaktus Landoo” (Landoo: a variant of Ladu, a Somali game).

 

Jurystatement

The Truth Part 2 is a game that fuses elements of visual novels and augmented reality. It immerses us in an exciting story and challenges our brain cells in the process. To play the game, players must scan in QR codes that can be distributed in the surrounding area. In between, they must make decisions that influence the course of action. But it is not only the gaming elements of The Truth Part 2 that are well made but also the video sequences, which have a professional look and draw us into the action. The game tells a story and utilizes creative technical tools to produce immersion.