Art in the Cloud | Panel Discussion II
Jeffrey Geiringer (US/HK), Joanna Hoffmann (PL), Tobias Klein (GR/HK), Cédric Maridet (FR/HK), Ellen Pau (HK), Yu-Chuan Tseng (TW), Ken Ueno (US), Alvaro Cassinelli (UY/HK)

The development of media art and the online art space are both tightly enmeshed with the technological innovations of their times. Art in the Cloud is curatorial research that explores how the sudden growth of online art spaces contributes to the transformation of the presentation of media artworks. Specifically, we question how inherent characteristics such as interactivity and immersion shift in online exhibitions. How does today's online space contribute to, or limit, artistic creativity? What are some of the unexpected challenges that artists have encountered? What are some of the new potentials that emerge from the technological impediments we come across?

Art in the Cloud | Panel Discussion I
Tuçe Erel (DE), Ryo Ikeshiro (JP/UK/HK), Vincent Ruijters (Nl/JP), Tsui Ka Hei, Haze (HK), Elaine Wong (HK), Viola Yip (HK/GR), Damien Charrieras (FR/HK)

Art in the Cloud | Online Exhibition
Théodora Barat (FR), Alvaro Cassinelli (UY/HK), Chan, Ka Chun Joseph (HK), Marco Donnarumma (DE), Tuçe Erel (DE), Kattie Fan (HK), Jeffrey Geiringer (US/HK), David Rodriguez Gimeno (ES), Joanna Hoffmann (PL), Ryo Ikeshiro (JP/UK/HK), Jonathan Kemp (UK), Tobias Klein (DE/HK), Vvzela Kook (HK), Lai Chiu Han Linda (HK), LC RAY (US/HK), Lin Pey-Chwen (TW), Alexey Marfin (US), Cédric Maridet (FR/HK), Kingsley NG (HK), Royce NG (HK) x Alvaro CASSINELLI (UY/HK, Ellen Pau (HK), Vincent Ruijters (NL/JP) , Yu-Chuan Tseng (TW), Tsui Brothers (HK), Ken Ueno (US), Wong Suk Yin Elaine (HK), Viola Yip (HK/DE)

The development of media art and the online art space are both tightly enmeshed with the technological innovations of their times. Art in the Cloud is curatorial research that explores how the sudden growth of online art spaces contributes to the transformation of the presentation of media artworks. Specifically, we question how inherent characteristics such as interactivity and immersion shift in online exhibitions. How does today's online space contribute to, or limit, artistic creativity? What are some of the unexpected challenges that artists have encountered? What are some of the new potentials that emerge from the technological impediments we come across?

How to stay a critical artist when working with industry
Ars Electronica UK Garden: STARTS Debate

Artists are constantly facing new challenges, with NFT for instance being a recent and ongoing issue. How do artists maintain their ethical position as well as remain relevant, catalytic, and critical while working with industry and trying to make a living? What are the ramifications of entering the market and selling their work? How can artists ensure they consider the social, economic and environmental impact of working with industry?

Art in Flux: Reclaimed
Aminder Virdee (GB), Aphra Shemza (GB), Stuart Batchelor (GB), Camille Baker (GB), Danielle Brathwaite-shirley (GB), Enrique Agudo (GB), Kimatica (ES), Natasha Trotman (GB), Olive Gingrich (GB/AT), Shama Rahman (GB), Ro Greengrass (GB) & Maddy James (GB)

As London’s foremost forum for pioneering media arts, Art in Flux is excited to present our latest virtual exhibition Art in Flux: Reclaimed supported by Arts Council England. Celebrating some of the most radical and innovative media artists of our times, Art in Flux: Reclaimed showcases artists from the underrepresented spectra of society, an eclectic avant-garde of diversity featuring women-in-tech, LGBTQ+ and neurodiverse artists.

METACITY
Ryuta Aoki (JP)

METACITY is a research team that explores the form of a “possible city” through thought experiments and prototyping. Currently they are working on collaborative projects with an art collective creating alternative tea ceremony The TEA-ROOM, WIRED Japanese Edition, a volunteer engineering group Dream On, the 4D fabrication lab Hiroya Tanaka Laboratory, and the MIT Media Lab City Science Group, a laboratory specializing in city science.

Creative Intelligence x Art Thinking
Ars Electronica Futurelab (AT)

Deep Virtual versetzt die Protagonisten in eine immersive Umgebung, die den zukünftigen Alchemisten des Ars Electronica Futurelab eine angemessene Kulisse verleiht. Konzipiert, um hybride Medienformate zu produzieren, ermöglicht es auch den Zuschauer*innen ein gemeinsames Eintauchen in eine neue Dimension der virtuellen Welt und stellt somit einen Schritt in die Zukunft von Deep Space 8K und Ars Electronica Home Delivery dar.

CoBot Studio
LIT Robopsychology Lab, Johannes Kepler Universität Linz (AT), Center for Human-Computer Interaction, Universität Salzburg (AT), JOANNEUM RESEARCH – ROBOTICS (AT), Polycular OG (AT), Österr. Forschungsinstitut für Artificial Intelligence OFAI (AT), Blue Danube Robotics GmbH (AT), Ars Electronica Futurelab (AT)

Wenn Menschen und Roboter zusammenarbeiten, ist das nicht immer einfach: Verbreitete Skepsis und fehlende Paradigmen in der Kommunikation werden in Zukunft für neue Herausforderungen am Arbeitsplatz sorgen. Wie kann Vertrauen und Akzeptanz entstehen? Wie können Arbeitsumgebungen für Menschen und Roboter gestaltet sein?

Ars Electronica Futurelab Networking Session: Meet the Alchemists
Ars Electronica Futurelab (AT)

The Ars Electronica Futurelab is a think tank of artists, researchers, and experts from a wide variety of disciplines; a creative system that for 25 years has been creating the framework for overcoming the limits and possibilities of the present. For a common goal: technological progress in our society must be in the interest of humanity.

Deep changing - About transforming society through a social value change
Speakers: Luka Frelih (SI), Veronika Liebl (AT), Miha Turšič (SI/NL) Moderator: Jurij Krpan (SI)

In this panel discussion we intend to look at the experiences of establishing konS ≡ Platform, a national network of institutions as hubs of investigative learning, radical art-making and translating art ideations into possible innovations for a more ethical coexistence of technologies, man and nature, by comparing it with the experience of two other platforms - Ars Electronica in Linz and the Waag Society in Amsterdam, which intensively engage in the inclusion of all social groups into the processes of critical societal transformation.