Live public event

Conference SOCIETY AND ART IN A FORCED REALITY
Charles Merewether (GE), Adeline Kueh (SG), Tomohiro Okada (JP), Vuyisile Mshudulu (ZA), Nataša Teofilović (RS), Sanja Kojić Mladenov (RS), Venelin Shurelov (BG), Nadezhda Dzhakova (BG), Diana Marincu (RO), Slavica Popov (RS), Sava Stepanov (RS), Svetlana Mladenov (RS)
The epochal crisis and tension of the world is caused by the action of "raging capitalism" because large corporations and their owners have turned the whole world into their own resource - equally (ab)using people and nature - not once caring about the fate and future of the entire population. The conference is looking for an adequate reaction and response of art.

Critical Data
Martin Zeilinger (AT/UK)
Are we witnessing a coming of “creative AI,” and the emergence of a data science that will overcome the existential perils of the Anthropocene? Or is AI, as some are warning, about to emancipate capital from humanity (rather than the other way around)? Building on the concept of algorithmic adjudication and its manifestations in tools such as AI-based digital rights management systems, this talk explores tactical uses of AI through which artists critique and disrupt the outsourcing of codified decision-making to computational agency.

Exhibition SOCIETY AND ART IN A FORCED REALITY
Sava Stepanov (RS), Venelin Shurelov (BG), Stevan Kojić (RS), Ana Prvčki (RS/DE), Antoni Rayzhekov (BG), Anna Vasof (GR)
Contemporary society has found itself in circumstances of forced reality and that is exactly what is presented (and proven!) by the central exhibition of the Danube Dialogues 2021. At the same time, the exhibition emphasizes the importance of new artistic aesthetic and ethical systems by which the participants from Germany, Austria, Serbia and Bulgaria try to make "repairs to the world in crisis", as Bonami once wrote.

On Interaction
Karmen Franinović (CH), Joelle Bitton (FR), Roman Kirschner (AT), Gerhard M. Buurman (DE)
Around 2000, several interaction design programs were launched around the world. Along with London, New York and Ivrea, Zürich University of the Arts has launched its educational and research activities in this emerging field. We began with a motivation to humanize digital technologies and make them more inclusive and accessible. Two decades later, pressing environmental, social, and political challenges demand that we adapt and expand our focus to encompass worlds and interests other than only those of humans. We invite you to join us in reflecting on the critical and investigative role of interaction design in our society, today and over the past decades.

Co-creation Containers
Ellen Pearlman (US), Julie Phelps (US), Shamsher Virk (US)
As cultural producers who hold space for artist residencies, incubators, and exchanges, we are confronted with constraints of all kinds. Responding to the ever-changing conditions of the contemporary world, we must adapt to the limitations encountered and decipher the possible.

A new digital paradigm
Art X Company (IN), Arts & Culture Resources India (IN)
The session will cover four key areas of the festival experience by 4 speakers.

HSE Garden Pavilion: Round Table
HSE University
Our round-table discussion will unite specialists in media history, semiotics of contemporary art, game studies, digital art and design — our goal will be to rethink perspectives of the online-based condition humaine.

The body company
Anastasia Arkhipova (RU), Kate Umnova (RU), Vasily Shikhachevsky (RU)
Anastasia Arkhipova works with 3D graphics and virtual fashion. In her artistic practice, Anastasia explores the subject of the human body. By creating vibrant characters and fantastic worlds Anastasia challenges the perception of difficult and taboo social topics.

The project 127715: Art created in The Sims 4
Diana Artemeva (RU), Kate Umnova (RU), Irina Rusakova (RU)
The project 127715: Art created in The Sims 4 consists of an in-game exhibition and a catalogue of works within it. The project suggests relocating sim paintings into the physical world and transferring game currency to dollars in order to create an experience of a simulated auction.

Everyday’s the same
Lana (RU), Fyodor Balashov (RU)
This game simulates world perception of a person with attention deficit disorder.