Ganztags

Navigating without a View
Maria Dada (UK), Yuan Yu Chen Feng (VE), Maria Bika (EL), Costas Kazantzis (EL), Greta Gandossi (IT), Ragnar Hrafnkelsson (IS), Fergus O’Connor (UK)
Navigating without a View is an immersive installation that investigates the possibilities of orientation in a world without a map or a compass, a world without representation and established views or truths. When guidance and direction become impossible everything falls back on the senses. But what becomes of the senses when they are altered by the digital, quantitative and mathematical?

TARDIGRADA – von mikrobiotischen Lebenskünstlern
Maria Antonia Schmidt (DE)
The tardigrade or water bear, a microorganism, survives environmental conditions that hardly any other living creature can withstand. While researchers are working on deciphering the secrets of the tardigrade's survival, the media are throwing themselves at the cute bear and marketing it in all conceivable variations. In the end, the work poses the question of what sound these tiny creatures make. This is reason enough for the world's first tardigrade nano-ear experiment: a musical radio feature/4channel audio installation between science and absurdity.

Light
University of Applied Sciences Würzburg-Schweinfurt, Faculty of Design
Light in its essence is not perceivable. Only in combination with shadow can humans experience it. It is therefore often used as a symbol for the immaterial. While the sciences explain light as a physical phenomenon, it is used metaphorically for very different contents in the humanities. Both concepts provide interesting impulses for entirely diverse approaches to projects. In this course, we looked into the subject “light” in form and content in a very versatile, innovative and experimental way.

The Poetic Design: From Mimesis to Catharsis.
Homero Ruiz (MX/DE)
The Poetic Design: From Mimesis to Catharsis explores the visual poetry and basis of Greek aesthetic philosophy through its four main elements: Mimesis, Poiesis, Apate (Esthetic Illusion), and Catharsis.

Rhizomes
Freya Probst (DE/UK)
These grown gowns are the outcome of a series of experiments and playful interactions with plants and the observation of their roots through photography or time-lapse video. Experiments with pearls, small gears, or the positioning of seeds lead to different plant responses. The outcome was eventually applied to larger surface areas in the shape of cutting patterns reminiscent of fine woven textiles. The exhibits show a subterranean, hidden aesthetic of a natural structure that cannot be copied by humans.

Into The Distance
University of the Arts London, London College of Communication, MA Interaction Design Communication (UK)
In dieser Ausstellung setzen wir uns für eine Zukunft ein, in der wir die Dinge anders und besser machen als in der Vergangenheit. Die Vergangenheit der „digitalen Revolution“ im Geiste von Hartleys Zitat zu sehen, bedeutet nicht, sie zu verleugnen; es ist eine Gelegenheit, eine neue Sichtweise von ihr zu entwickeln, eine Chance, über ihre Trends und gescheiterten Versprechen aus heutiger Perspektive zu reflektieren. Wir können unseren Blick weiter in die Ferne lenken, sowohl hinter als auch vor uns; um zu erforschen, wie ältere (oder antike) Ideen und Konzepte zu wirkmächtigen kritischen Werkzeugen werden können, um aktuelle und zukünftige Herausforderungen zu ergründen.

Stereospacer: Nature Space
Michael Markert (DE)
Explore how virtual insect and physical city sounds mix and discover how this experience changes the perception of the area outside the exhibition space.

Global Consciousness Interface
Sebastian Kaye (UK/DE)
Global Consciousness Interface is a portable interface that allows users to connect themselves to this net of consciousness whenever they feel the need. As “esoteric electronics,” this device mirrors a part of the tantric approach in Tibetan Buddhist meditation; by using body, speech, and mind, one's totality is applied. Here, the body is reflected in the use of the user's heart rate, the bell symbolizes speech, and the mind is united with itself through this interface.

Pig Simulator
Stephan Isermann (DE)
The Pig Simulator takes place in virtual reality but also in real space. The goal is to escape the slaughter in virtual reality – and, as in the real life of the real pig, this idea becomes futile. The user will live and die like a pig and experience the habitat of the animal as closely as possible through the virtual embodiment of an artificial and cruel habitat designed by humans to satisfy our desire for mass consumption of meat. The Pig Simulator may subvert common expectations about gaming and fights the dark irony of a just world of unequal life forms living in the shared habitat called Earth.

ZoomBx: KTV Sessions Vol II.
Rico Graupner (DE)
ZoomBx: KtV Sessions Vol II. focuses on the experimental exploration for real-time-driven composition of public soundscapes. Sound events and movement patterns inside a terrarium are tracked, interpreted, and acoustically applied to a concrete fusion with the outer soundscape. The result is an automated soundscape composition between randomness and determinism, from which questions about the cultural significance of designed sounds and the originality of acoustic phenomena can be deduced.