VR game (2015-18)
The Pig Simulator takes place in virtual reality but also in real space. The goal is to escape the slaughter in virtual reality – and, as in the real life of the real pig, this idea becomes futile. The user will live and die like a pig and experience the habitat of the animal as closely as possible through the virtual embodiment of an artificial and cruel habitat designed by humans to satisfy our desire for mass consumption of meat. The Pig Simulator may subvert common expectations about gaming and fights the dark irony of a just world of unequal life forms living in the shared habitat called Earth.
Stephan Isermann (DE) is a VR artist and director. Since 2010 he has been refining his craft of creating virtual experiences and making them socially relevant and provocative. His work lies at the intersection of digital topicality, psychology, game design, and a strong social conscience.