POSTCITY

Overloading / Overloaded: Touch Me Softly
Yve Oh (CN)
The Ars Electronica Center itself is being expanded to include touch-sensitive sensors which will be transformed into an interactive installation. Several sensor-points placed on different positions on the façade invite visitors to touch, caress, scratch, strike and hit the building. Touch, in turn, creates wave animations that spread across the building. Overloading the sensors (eg. hard knocking) causes the whole façade to crash.

Alive painting for Bruckner Orchestra
Akiko Nakayama (JP)
Alive painting is a live performance with a dynamic, changing picture. We can see the beauty of blending paints and feel the philosophical meanings of colors, shapes and movement. The entire body feels the joy and dynamics of music created by the Bruckner Orchestra, and the audio-visual element brings everyone together in wonder.

Wiyu Wahono Collection, Jakarta
Wiyu Wahono collects contemporary artworks based on his understanding that a good collection should be a visual reflection of the Zeitgeist. The biggest challenge of any art collector is to find out how people in the future will describe the era in which we currently live. He employs this retrospective view when collecting artworks within the context of digitalization, globalization, environment and urbanization. As contemporary art knows no boundaries in its use of medium nor of any separation between art and non-art, Dr. Wahono collects a wide range of art including: Bio, Sound, Performance, Video, Intermedia, and Light Art, Computer Generated Images, Scanography, Installations, Video Mapping, and Contemporary Photography.

El-Astrocade
Yuta Kozaki (JP), Felix Dollack (DE), Takeshi Ozu (JP), Rina Katsube (JP)
Childhood obesity is a worldwide public health issue. It is reported that overweight children and young adults are more likely to stay obese during their life. To tackle this issue, we made use of gamified exercise and proposed the large projection game *El-Astrocade*. This game was originally implemented in the world’s largest virtual reality system at the University of Tsukuba. It encourages players to be more active, while showing us how physical activity is enjoyable and fosters teamwork and communication.

Triality
Julia Del Rio (ES), Jeon Hess (KR), Sergio Lecuona (ES), Matthias Schäfer (DE), Qian Ye (CN), Julian Reil (AT), Kevan Croton (US), Jürgen Ropp (AT), Tamiko Thiel (US), Stefanie Brayer (AT), Fabian Pointecker (AT), Markus Maureder (AT), Peter Haas (AT), Horst Grobner (AT), Oscar Ablinger (AT), Dominik Heigl (AT), Christoph Muellner (AT), Elias Wipfler (AT), Christoph Anthes (AT/DE)
In a mysterious laboratory, three participants have to synchronize to solve pending tasks. Each player perceives only one sense of the same virtual character and controls it: touch, hearing and sight. To solve the problems, the players must work together as one unit to gain a complete understanding of what is happening in the virtual world. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

Ars Electronica Art Thinking School / Future Innovators Summit
The Ars Electronica Art Thinking School is a new Festival program consisting of special guided tours, lectures, talks, workshops and actions to get inspired for inventing a better future by connecting creators, industries, governments, and citizens. Future Innovators Summit (FIS) is a comprehensive workshop format within the Ars Electronica Art Thinking School program.

Campus-Forum: Universities and their way to…
The universities are in crisis. Is that really still the case? Or is not our entire world off kilter if we trust predictions of global warming, the digitalization of our bodies and environment, and associated issues of privacy and civil rights?

CREATE YOUR WORLD Festival
The festival to try out and experiment in the middle of POSTCITY. Open Labs and exhibitions: no registration required! Admission free!

A small small mannerism and the top of an egg
Jerry Galle (BE)
A small small mannerism and the top of an egg are part of the project A.I. object recognition, Infrathin. It explores the use of language that is co-created with artificially intelligent algorithms. Galle used machine learning image recognition to describe 3D printed objects such as a urinal. The resulting descriptions resemble the writings of a deranged art critic trying to pin down an artwork using a poetic approach.

The Object of the Internet
Projet EVA – Etienne Grenier (CA), Simon Laroche (CA)
You are inside, and the digital world spins around you. An analog and electromechanical VR death mask.