POSTCITY

Technoetic Pharmakon
Shanghai Institute of Visual Arts, Roy Ascott Technoetic Arts Studio, DETAO Masters Academy (CN)
Under the term “pharmakon,” our exhibition suggests that the essence of what exists “outside” the cybernetic black box can be considered a remedy for the midlife crisis of the digital revolution. By deploying technoetic processes — a combination of physical, digital and moist media elements — these processes and sub-processes of remediation offer opportunities to recuperate and renew.

Captcha Candy Box
Ziyu Zhang (CN)
In daily life, people are unknowingly forced to contribute playbor to big corporations, which use it for their machine training or other benefit generating. In this project, I attempt to discuss the value of playbor behind Captcha. As users finish the Captcha tasks, candies are stored in the installation one by one, which visually represents the value of users’ playbor.

Distinction Machine
Kim Albrecht (DE)
What can and can’t be expressed through the digital devices that have became so ubiquitous to us today? This visual experiment will ask a computer to perform a task that is, mathematically and computationally, very simple, but confronts the machine with a manifestation problem. The vagueness of our world, its in-betweenness, cannot be computed.

Space
Yuemin Huang (CN)
Inspired by the Shanghai Metro, audience movement inside this crowded space triggers a range of sonic responses. A series of large white balloons fill the installation, forcing the viewer to squeeze between them. Acting as unpredictable controllers, these abstract bodies respond to human visitors and to one another, creating a cacophony that increases as we try to escape it.

Pets
New Design University Privatuniversität GesmbH (AT), BA Design, Handwerk & materielle Kultur, MA Innenarchitektur & Visuelle Kommunikation
Based on artistic and scientific research, students investigate how our material world is changing and what role design plays in it.

NORAA – Machinic Doodles
Jessica In (UK/AU)
Machinic Doodles is an interactive game installation that examines the collaboration between a human and a robot named NORAA, an artificial intelligence that is learning to draw.

Murder On The Train
Bowen Yu (CN)
Spending time on a train is always so dull. I designed an online and offline cooperative detective game promoted on the train to help people enjoy their time on the train. Passengers join the game by scanning the QR code, upload the hidden information in the coach to the website with real time analysis, and enjoy the fun of solving the case together.

Unicorn – The Brain Interface
g.tec medical engineering GmbH (AT)
The Unicorn Hybrid Black is a high-quality wearable EEG-headset for Brain-Computer Interface (BCI) applications to perfectly acquire brain waves.

EXULANSIS [the VR experience]
Rafa Rivas (US)
Enter the world of dreams through a portal in a future city from a different dimension. Welcome to EXULANSIS, an immersive and interactive experience.

I Stalk Myself More Than I Should
Sofia Braga (IT)
You are your number one stalker. *I Stalk Myself More Than I Should* shows a selection of Instagram Stories that have been documented and archived through the use of screen recordings. The work thus displays an archive of memories designed to disappear from the online platform within 24 hours. In contrast to the nature of this feature, the project explores forms of appropriation, interpretation and representation, as well as the qualities and hierarchies of collective memories shared and stored online.