light

LeveL II
mischer'traxler studio (AT)
LeveL II – a further development of the LeveL – is the fragile balance of perfect system installation.

Radio Cloud
Cao Thanh Lan (VN/AT), Gregor Siedl (AT)
Radio Cloud is an interactive light-sound-installation by Cao Thanh Lan and Gregor Siedl, which is based on a real-time and site-specific feedback circuit. „Radio cloud“ has an unbiased unfiltered „input“ from real-time FM frequencies on site, only limited by the range of the antenna and the characteristics of the exhibition space. Its input-media is also its output – light and sound. They are mutually dependent, they define, interact and influence each other. The reciprocality of the two energy forms drive things forwards.

Shadow of Original Sin
Xu Dongyan (CN), Guo Biyu (CN), Zhong Manting (CN), Zhengren Chen (CN)
Shadow of Original Sin is an interactive installation that explores human original sin. Where there’s light, there must be shadows. From the shadows, we can always see the dark side of human nature. The inside of the device will reflect the original sin inside of you as a human being. In the installation, the shadow of the audience will turn into a monster. The monster is completely controlled by the audience, and what the monster will react to depends on the audience. The subconscious evil of human nature is entirely exposed.

Flora
Pim Boreel (NL)
Flora is a living audiovisual installation that explores the relationship between human beings, technology and nature. This installation is an airtight glass cube, totally cut off from the outside world. Within this cube, an ecosystem is growing based on condensation. Fractal-like spores are taking shape on the glass. When drops of condensation hit sensors inside the installation, light and sound impulses are set in motion. Set within a dark space, this creates an experience for the audience around the living entity that is Flora.

Perception
Cheska Lotherington (UK)
Perception is an experimental light piece that interacts with audience members. A thin rim around the edge of the room on the floor will project the light strips’ color up onto the walls. Three cameras mounted to the ceiling will feed data to the light strips.

Emergence
Universal Everything (GB)
Emergence is an open-world environment and crowd performance. The virtual reality installation expresses the primal human desire to maintain individual identity while being part of a crowd. As the user navigates a crowd of thousands, shafts of light beckon them closer. As they touch the light, the environment responds in real time, continually challenging the user's perception. In this installation, Universal Everything experiments with software-based improvisation and custom-coded crowd simulations.

CRYPTID
Michael Candy (AU)
A monumental robotic light sculpture, CRYPTID exists as a vibrant anomaly in contrast to contemporary automata, sharing a presence both radiant and reserved.

CROSSING #03
Akinori Goto (JP)
In this work, when the light from the slit is projected onto the sculpted object, the movement of walking people is revealed. By reorganizing the diverse people filmed by the artist onto a single time axis, something akin to a community moving toward a purpose takes shape. Within this is a movement that differs from physical movement.

RGB microscope
Hina Ishikawa (JP)
This drawing system uses the characteristics of the three primary colors of light. I focused on the differences between the action of drawing and the things which were drawn. Using the small display gives the viewer an experience like “looking through the micro world.”