e-gamete Digital Procreation Service (2019)
Frank Cong (CN)

e-gamete Digital Procreation Service (2019) is a speculative design project that invites audiences to a future scenario of network-transmitted genetic information and computer-simulated human procreation.

100 Jahre Bauhaus: We are not alone

THU 5.9. | 11:00 – 12:30: The panel introduces lecturers who in recent years have devoted themselves to arts education that straddles the humanities and the natural sciences. The experiences gained through this examination of science and art find expression in an original theory as well as in the artistic practice of students, sometimes over several generations. We would like to take the time for a critical inventory that not only leads to skepticism, but also to a change in the design of cultural technology. Teachers from various disciplines will explain approaches developed from the encounter of art practice and theory at art colleges. The focus is on the adventures and visions that manifest themselves 100 years after the euphoria of the Bauhaus.

Utopie/Dystopie
Christoph Picco, Sophia Eder – Kunst Universität Linz (AT)

Selected Students of the Bachelor Degree Program, Media Technology and Master Program Digital Design / Masterclass Experimental Media at the St. Pölten University of Applied Sciences present a selection of current media projects in the form of experimental video works.

fhSPACE YouTube Palace
St. Pölten University of Applied Sciences (AT), Bachelor Degree Program Media Technology and Master Program Digital Design, Masterclass Experimental Media

Selected Students of the Bachelor Degree Program, Media Technology and Master Program Digital Design / Masterclass Experimental Media at the St. Pölten University of Applied Sciences present a selection of current media projects in the form of experimental video works.

Captcha Candy Box
Ziyu Zhang (CN)

In daily life, people are unknowingly forced to contribute playbor to big corporations, which use it for their machine training or other benefit generating. In this project, I attempt to discuss the value of playbor behind Captcha. As users finish the Captcha tasks, candies are stored in the installation one by one, which visually represents the value of users’ playbor.

Space
Yuemin Huang (CN)

Inspired by the Shanghai Metro, audience movement inside this crowded space triggers a range of sonic responses. A series of large white balloons fill the installation, forcing the viewer to squeeze between them. Acting as unpredictable controllers, these abstract bodies respond to human visitors and to one another, creating a cacophony that increases as we try to escape it.

Pets
New Design University Privatuniversität GesmbH (AT), BA Design, Handwerk & materielle Kultur, MA Innenarchitektur & Visuelle Kommunikation

Based on artistic and scientific research, students investigate how our material world is changing and what role design plays in it.

NORAA – Machinic Doodles
Jessica In (UK/AU)

Machinic Doodles is an interactive game installation that examines the collaboration between a human and a robot named NORAA, an artificial intelligence that is learning to draw.

Murder On The Train
Bowen Yu (CN)

Spending time on a train is always so dull. I designed an online and offline cooperative detective game promoted on the train to help people enjoy their time on the train. Passengers join the game by scanning the QR code, upload the hidden information in the coach to the website with real time analysis, and enjoy the fun of solving the case together.

Unicorn – The Brain Interface
g.tec medical engineering GmbH (AT)

The Unicorn Hybrid Black is a high-quality wearable EEG-headset for Brain-Computer Interface (BCI) applications to perfectly acquire brain waves.