DEEP FEELING – An Interactive Utopia
Dominik Einfalt, Noah von Stietencron, Class of Graphic Design, Prof. Oliver Kartak (AT), University of Applied Arts Vienna (AT)

Deep Feeling lets artificial intelligence experience human affection to enable the growth of a social, feeling and loving AI. This prototype of a computer input device is equipped with sensors that transmit human touch to the AI.

VH AWARD
by Hyundai Motor Group (KR)

The VH AWARD’s purpose is to uncover promising Korean artists creating media art. It seeks to support the art-making process of these young media artists but to also help them gain international recognition. To guarantee a fair evaluation, award winners will be selected by highly celebrated curators from all around the world. In addition, the winners will have the opportunity to display their works of art through the 24.4-meter-long media wall, located at the Hyundai Motor Group University.

Chowndolo
Giacomo Lepri (IT)

The Chowndolo is an interactive sonic sculpture based on a magnetic pendulum: an oscillating stick whose trajectories are altered by magnets placed underneath the device.

Meditative Symbiosis
Jean Danton Laffert (CL), Karin Astudillo (CL), Camilo Gouet (CL)

Meditative Symbiosis is a trans-disciplinary project that explores the interdependence of a living organism and an electronic system. Composed of containers with plants and sensors inside, a cycle of mutual dependence is created between the growing process of the plants and the dynamic adaptation of the system, the sum of which generates an evolutionary, bio-electronic aesthetic.

PhD PANEL: slow algorithms and the hazards of standardization
Bauhaus University (DE)

Made up of four doctoral research students from the Bauhaus University Weimar’s practice-based PhD program, this panel uses the 100-year anniversary of the Bauhaus to critically reflect on the cultural, educational, political, and economic standardization of art and design in society today.


BLOBBOX
Sebastian Löbbers (DE)

Using computers, smartphones and other electronic devices has become a crucial part of daily life. But how do we interact with our devices? How might they become a more intuitive extension of ourselves? BLOBBOX is an attempt to imagine an alternative narrative where hand recognition becomes the predominant interface.

Ολοι
Antonella Nonnis (IT)


Ολοι (pronounced Olly) from the Greek “all” is a tangible sonic interface made in felt and stretch lycra. The idea was that of creating an orchestra where different instruments are activated by pulling the colored stretch lycra. Each instrument plays a different scale of notes. When the lycra strings are pulled together, the sounds form a soothing composition and the users are able to create different harmonies. The work was developed to stimulate social interactions during play time with Ολοι for a group of five minimally to non-verbal children with autism who like music.

Device Art 2019
PhD. Program in Empowerment Informatics, University of Tsukuba

Device Art is a new form of art that brings out the essence of technology through new materials and mechatronic devices. This concept challenges the traditional paradigm of art by merging technology, art and design.

Strange Temporalities
STOCHASTIC LABS (US)

Archivo Liberado / Released Archive
Gonzalo Mezza (CL)

Archivo Liberado is a curatorial project that reviews the archives and works (1969-1990) by the Chilean artist, pioneer of media art, Gonzalo Mezza (1949-). For sixty years, his innovative work has been focused on the implementation of media technologies in Chile.