Programm

Mezza: Archivo Liberado
Gonzalo Mezza (CL), Sebastián Vidal Valenzuela (CL)
Mezza: Archivo Liberado reviews, in the eyes of a media art pioneer, the initial processes of technological implementation in Chilean art. By a selection of documents and works, the exhibition offers a revisionist view, presented as an exercise in media archeology, exploring one’s own history (of middle age) under different layers through a body of work that progressively models and anticipates important conflicts of today’s society.

DEEP FEELING – An Interactive Utopia
Dominik Einfalt, Noah von Stietencron, Class of Graphic Design, Prof. Oliver Kartak (AT), University of Applied Arts Vienna (AT)
Deep Feeling lets artificial intelligence experience human affection to enable the growth of a social, feeling and loving AI. This prototype of a computer input device is equipped with sensors that transmit human touch to the AI.

VH AWARD
by Hyundai Motor Group (KR)
The VH AWARD’s purpose is to uncover promising Korean artists creating media art. It seeks to support the art-making process of these young media artists but to also help them gain international recognition. To guarantee a fair evaluation, award winners will be selected by highly celebrated curators from all around the world. In addition, the winners will have the opportunity to display their works of art through the 24.4-meter-long media wall, located at the Hyundai Motor Group University.

ANIFILM PRESENTS: CZECH ANIMATION NOW
In this selection of short films, you can discover brand new Czech creations. It is a very diverse portfolio of contemporary Czech production offering shorts by students, films by experienced authors, and experimental works. Since one of the main goals of Anifilm is to cover all domestic creations, the Czech Horizon (Český obzor) competition category was established recently. All of the films presented here took part in that national contest.

Chowndolo
Giacomo Lepri (IT)
The Chowndolo is an interactive sonic sculpture based on a magnetic pendulum: an oscillating stick whose trajectories are altered by magnets placed underneath the device.

Lasermice
So Kanno (JP)
Lasermice is a swarm robotic installation with 60 small robots, inspired by the synchronous behavior of insects like fireflies. Robots create a visible network via laser light-photodetector communication and generate a rhythm that continuously changes and that’s made audible by a solenoid striking the floor. The combination of a visible network and an audible rhythm is spatially deployed.

Prix BLOXHUB Interactive – how can we make cities more livable using digital technology?
Working at the intersection between Space, Technology and Behavior, the initiative was developed by The Alexandra Institute (DK), BLOXHUB (DK) and Ars Electronica (AT). Together, the partners wished to join forces in gathering and building new knowledge that can help companies, creatives and researchers achieving the UN’s Sustainable Development Goal 11; to make cities and human settlements inclusive, safe, resilient and sustainable.

Meditative Symbiosis
Jean Danton Laffert (CL), Karin Astudillo (CL), Camilo Gouet (CL)
Meditative Symbiosis is a trans-disciplinary project that explores the interdependence of a living organism and an electronic system. Composed of containers with plants and sensors inside, a cycle of mutual dependence is created between the growing process of the plants and the dynamic adaptation of the system, the sum of which generates an evolutionary, bio-electronic aesthetic.

PhD PANEL: slow algorithms and the hazards of standardization
Bauhaus University (DE)
Made up of four doctoral research students from the Bauhaus University Weimar’s practice-based PhD program, this panel uses the 100-year anniversary of the Bauhaus to critically reflect on the cultural, educational, political, and economic standardization of art and design in society today.

BLOBBOX
Sebastian Löbbers (DE)
Using computers, smartphones and other electronic devices has become a crucial part of daily life. But how do we interact with our devices? How might they become a more intuitive extension of ourselves? BLOBBOX is an attempt to imagine an alternative narrative where hand recognition becomes the predominant interface.