Programm

Galerie Liusa Wang, Paris
Liusa Wang opened her gallery in January 2014 with the primary aim of promoting young contemporary Chinese artists. Today, she wants to create a dialogue between emerging Chinese artists and young artists around the world. Meetings with the specialized presses and the growing support of collectors also largely established the recognition of these artists. In addition, working with public institutions contributes to the same objectives. The gallery is sensitive to the narrative poetry of the concepts and open to diverse mediums. The exhibition space is located on Boulevard Saint-Germain in Paris, in the heart of the Latin Quarter, offering various spatial possibilities.

Proelium
Hakan Lidbo (SE)
*Proelium* is a board game with a space-folding board, developed for people with enhanced ability to see patterns.

Eruptions
Suyang Kim (KR), Dieter Stemmer (AT), Marlene Reischl (AT), Christian Philip Berger (AT)
Emotional outbursts and eruptive climaxes dominate this program both musically and visually.

Immersify – cutting edge tools for the next generation of immersive media
Immersify is a European research project that started in October 2017, connecting the Ars Electronica Futurelab with four partners from all over Europe. During this year’s festival, the ongoing progress of Immersify is presented at Deep Space 8K in a series of demos. Also taking place at Deep Space 8K, is a 8K live streaming demo that stretches the limits of what is technologically possible today.

LeveL II
mischer'traxler studio (AT)
LeveL II – a further development of the LeveL – is the fragile balance of perfect system installation.

Deep Quiz
Andrea Aschauer (AT), Jeremiah Diephuis (US), Jürgen Hagler (AT), Wolfgang Hochleitner (AT), Georgi Kostov (BG), Gabriel Mittermair (AT)
*Deep Quiz* transforms the Ars Electronica Center’s Deep Space into an interactive TV-like game show. The application combines physical exercise, group dynamics and learning as an exciting, playful assessment performance that entertains the audience with one central question: just how much do you know?

Musiktheater Workshop: Fragments | a digital Freischütz
CyberRäuber (DE)
Opera up close, eye to eye with the main characters: Max must prove himself with a masterly shot to gain the hand of Agathe, the head forester's daughter, and so become his successor. Doubting his skills as a marksman, Max accepts the help of Kaspar, who sold his soul to the devil, to cast seven magic bullets: six of them hit anything the shooter wants, the last one will be directed by the devil...

Anatomy of an AI System
Kate Crawford (AU), Vladan Joler (RS)
Anatomy of an AI System is a large-scale map and long-form essay investigating the human labor, data, and planetary resources required to build and operate an Amazon Echo. The exploded view diagram combines and visualizes three central, extractive processes that are required to run a large-scale artificial intelligence system: material resources, human labor, and data. The map and essay consider these three elements across time—represented as a visual description of the birth, life, and death of a single Amazon Echo unit.

NAMAHAGE in Tokyo
Etsuko Ichihara (JP), ISID OPEN INNOVATION LAB. (JP)
In Japanese folklore, there exists a beast-like deity called the Namahage. NAMAHAGE in Tokyo seeks to reconstruct and implement the NAMAHAGE system in a modern city. It translates and reinterprets for the urban context the ritual's functions, including maintenance of rural community through mutual surveillance, initiation into adulthood, and reinforcement of family bonds.

Panel IV: What is Creativity?
Renata Schmidtkunz (DE), Amanda Cox (US), Hermann Vaske (DE)
Numerous theoreticians, artists and lately also neuro-scientists have tried to unlock the secrets of creativity and in our new economy it has also become a much sought after ingredient for commercial success. So what is it, where does it come from and could it be delivered also by AI-Systems?