Content One Campus – Network Intelligence
Organized by Ministry of Culture, Sports and Tourism of the Republic of Korea (MCST) and Korea Creative Content Agency (KOCCA) (KR)

With its disruptive AI, robot, data, 3D, and VR technologies, the Fourth Industrial Revolution has triggered a fundamental change in the way we live, work and relate to one another. The speed and breadth of the economic, political, social, and cultural changes produced by technology are literally beyond our comprehension. It is time to think, act, and collaborate to bring about new methodologies for the coming age. What, then, will be the best strategic approach? What manners of collaboration are necessary? How can we educate our talented creators?

PULSATION
Aruma – Sandra de Berduccy (BO), Maria Selma Batista Ferreira (BR), Camacã Imboré/Tupinambá Indigenous community, Bahia (BR)

The three textile works that comprise *Pulsation* combine traditional knowledge, processes and materials such as reeds, thread and feathers, with unusual materials such as fiber-optic cable and LEDs to offer a poetic approach to Indigenous culture.

Aurelia 1 +Hz / proto viva generator
Robertina Šebjanič (SI)

Aurelia 1+Hz / proto viva generator addresses the possibilities of coexistence of animals and machines. The project uses living organisms to process “aliveness” of a simple robotic machine. The two entities – jellyfish and robot – are separated. If they merge into one, causing new biocybernetic organism to occur, would they be able to live forever?

Zen Machine
CAFA, Central Academy of Fine Arts Beijing (CN)

This year’s exhibition revolves around neuroscience and artificial intelligence. Based on the theme of all things Zen, works in this exhibition reflect on how human thought may change under the influence of external equipment such as brain-computer interfaces, as well as the possibility that computers will develop the same capacity for thought as humans.

Mutupo
Natsai Audrey Chieza (UK), Karl Aspelund (US)

Mutupo: Origin stories of a multi-planetary diaspora explores the theatre of space through a new envisioning of space nomadism, its emergent cultures, beginning with speculative mythologies tied to DNA – the most ancient yet prescient origin text.

GET.Inspired: Welcome and Opening

FRI 6.9. | 10:30 – 11:00

!brute_force
Maja Smrekar (SI)

What can artificial intelligence learn from dogs? This is a question of practice-oriented artistic research aimed at developing an algorithm for artificial neural networks that is co-programmed by dogs.

THE VOICE OF THE SEA
Óscar Octavio “Ukumari” (BO), Pataxó de Barra Velha Indigenous community, Porto Seguro, Bahia (BR)

An interactive sonic landscape. By means of a contact-sensitive fishing net, visitors are transported to the seashore where they can compose music with the nature and stories of the Pataxó Indigenous community.

CuGo
Kongpyung Moon (SK), Peng Gao (CHN)

CuGo is a board game where humans interact with modular robots (H-RMR). As a platform for people and robots to collaborate, CuGo not only encourages players to observe and understand how the multi-axis RMR robots behave, but also how they might be utilized. CuGo also opens up questions about the role of humans within environments populated by autonomous agents.

Bruckner meets Highway 2
Sam Auinger (AT)

A musical dialog between the installation Harmonic Bridge by O+A (Bruce Odland/Sam Auinger) and the 4th movement of Anton Bruckner’s First Symphony