Ultimate Cavefighter in outer space: SC Deluxe Multiplayer Edition

Damien Baïs (FR), Thomas Barbé (FR)

POSTCITY, First Floor, CAMPUS EXHIBITION @POSTCITY, located next to Open Futurelab OG1

The final assault has begun! In the bowels of a dark planet, you have to destroy the ultimate evil. But to succeed in your quest, you need to develop collective strategies to defeat opponents. Cavefighter is inspired by the “fixed shooter” video games of the 80’s. To enter the game, the player must connect to the “Cavefighter” WIFI network and download the Cavefighter application (Android only) that serves as a joystick.

Project Credits:

  • Designer: Damien Bais
  • Sound composition: Thomas Barbe

Biographies:

Damien Baïs (designer) received a DNSEP in Communication at Esad Saint-Étienne in 2008. His diploma project, which he pursued the following year at the Post-diploma in Design & Research, was a research project on video games, gameplay and programming in graphic design. He is the author of several video games such as SuperLevelTypo, Hide & Seek, TradeWar and North West. Co-founder of “.CORP,” he develops collective projects combining programming, design and art. He is a member of the Random (lab).

Designer-artist-developer-composer, Thomas Barbé (sound composition) is an Esad Saint-Étienne graduate. His work, which questions sound and its sensory perception, has been exhibited at places such as the International Design Biennial Saint-Etienne, the French Institute of Milan and Linux Audio Conferences.