Dungeon of Math

Simon Heppner (AT)

u19 Winner: u12 Prize

Dungeon of Math is a rogue-like game that Simon Heppner programmed using the Python3 programming language and the corresponding Pygame module. In this game the player themself is a figure who runs around in a labyrinth battling monsters, discovering treasure, solving math problems, and, at the end, finding the exit. There are various opponents in this game, from level one to four (one being the weakest and four the strongest), that you can combat with a specific system requiring you to solve mathematical puzzles. In addition, one can dig through the walls of the labyrinths and discover rooms such as “treasure halls.” All levels are generated randomly. At the tenth level one reaches the exit  and the game ends.