SHE BON
Sarah Petkus (US)

The SHE BON project is a collection of body augments which sense aspects of the wearer’s physical state in order to communicate sexual arousal. Collectively, the systems that have been developed for this project make up a highly personalized “suit of amour” capable of orchestrating sensor input from the body in order to display mechanical and electronic forms of performative output which express subtle aspects of the wearer’s physical state in a manner that characterizes their sexual identity.

VR in Wonderland#1
Bàlint Budai (HU), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Vanessa Vozzo (IT), Martìn Nadal (ES)

With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

Global Consciousness Interface
Sebastian Kaye (UK/DE)

Global Consciousness Interface is a portable interface that allows users to connect themselves to this net of consciousness whenever they feel the need. As “esoteric electronics,” this device mirrors a part of the tantric approach in Tibetan Buddhist meditation; by using body, speech, and mind, one's totality is applied. Here, the body is reflected in the use of the user's heart rate, the bell symbolizes speech, and the mind is united with itself through this interface.

AI-Pop. Walking sound-knowledge-base
Werner Jauk (AT)

It is the bodily experience of sound that determines its structuring: sound brings the body in motion leading to e-motion generating sound – interaction leads to a collective and collectivizing dynamic soundstream of being “communis.”

Lumina
Danniella Vizcarra (PER), Claudia Cortes (MEX)

Lumina is an interactive installation that aims to generate a sense of presence by exploring the personal and peripersonal space of the user. The instrument reflects interactive boundaries of light drawn by our bodies. The intensity, color, and shape of the boundary is modified when the user extends or retracts their arms.

The Feline Project
Dagmar Dachauer (AT), Kilian Immervoll (AT)

Online cat content and robopets represent a deeply human yearning. Choreographer Dagmar Dachauer, together with video artist Kilian Immervoll, initiates a humorous and bewildering interaction between the ancient pet, human and robot through a hyper-detailed movement language.

TechiEon
Corea Impact (KR)

TechiEon is a Taekkyeon performance that re-imagines the scale and bio-diversity of eon in AI-based augmented reality and soundscape.

Inter Faces
Régis Costa de Oliveira (BR)

The Inter Faces performance uses augmented reality to replace the performer's body – including self-portraits – with digital images framed on a screen. The performers will act in a space that fuses the real with the digital. Their actions will likewise occur by crossing in between these two worlds, exploring simulacra and making it evident it from digital contents that seemingly appeal to us, even as it also makes clear how such temptations can exert a narcoticizing, hallucinogenic effect on us.