interactive

The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities
BBC Studios (UK), ScanLab Projects (UK)
The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities explores possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture – in this case, the Great Pyramid of Giza. In this unique form of presentation, visitors can choose between different paths to explore the ancient structure, moving interactively in a 3D environment with stereoscopic 360° video at 12K resolution. The experience is enhanced by a specially created soundtrack and live expert commentary.

Tagtool im Deep Space
Markus Dorninger (AT), Matthias Fritz (AT)
OMAi presents an interactive artistic production in Deep Space 8K! The installation is the result of a recent residency of Tagtool artists from all over the world. Together they will create an impressive work of art specifically for Deep Space, with many details and everything in motion. The audience can also take part in the design process on site.

Modeling Color Spectra
Benedict Falkenstein (DE)
Each picture consists of many individual colors. Based on the RGB color space, I created a virtual reality application that shows a three-dimensional shape of the color spectrum of the image. This object can be moved and deformed by users, who can then see the changes they made to the picture. This direct link between the image and the three-dimensional color space gives the user a completely new perspective on colors and their location in the RGB color system.

MachinedHuman!
Jaskaran Anand (IN/AT)
MachinedHuman! is a performance-oriented interactive installation that questions the existing. We are presented with an enthroned instance, apparently half human and half machine. The heart of this entity can be controlled by the functions of the mouse. It reacts to the movement of the mouse and the mouse click leads to a search for the essence.

LIVING WALLS – Prototype Participatory Project
Hamish Banham (AU), James Dwyer (AU), Ruth Hawkins (AU), Kelly Hodge (AU), Tom He (CH), Peter Lloyd (AU/US), Thomas Long (AU), Steven O'Hanlon-Rose (AU), William Richardson-Davis (AU), Matthew Vosten (AU)
Living Walls aims to confront and explore the possibilities and challenges associated with future living in the form of a participatory exhibit. Through an audience as a participatory agent, Living Walls aims to explore the challenges and possibilities of living in a micro-home, and provides a space for the public to explore what is important and valuable for their future living situation.

Liquidus
Roman Divotkey (AT), Nora Loimayr (AT), Christoph Schaufler (AT), Wolfram Weingartner (AT)
*Liquidus* is an interactive, physics-based fluid simulation that turns Deep Space into a playful laboratory to experiment with various properties of liquids and gases. Data for the physics calculations are processed and visualized in real-time and are also utilized to create a soundscape that supports the overall visual experience.

Deep Quiz
Andrea Aschauer (AT), Jeremiah Diephuis (US), Jürgen Hagler (AT), Wolfgang Hochleitner (AT), Georgi Kostov (BG), Gabriel Mittermair (AT)
*Deep Quiz* transforms the Ars Electronica Center’s Deep Space into an interactive TV-like game show. The application combines physical exercise, group dynamics and learning as an exciting, playful assessment performance that entertains the audience with one central question: just how much do you know?

THE VOICE OF THE SEA
Óscar Octavio “Ukumari” (BO), Pataxó de Barra Velha Indigenous community, Porto Seguro, Bahia (BR)
An interactive sonic landscape. By means of a contact-sensitive fishing net, visitors are transported to the seashore where they can compose music with the nature and stories of the Pataxó Indigenous community.

384
Valentina Cinquini (IT), Andrea Ummarino (IT), Federico Perinelli (IT), Raphael Schuster (AT), derkleinstePrinz (ES)
384 is a project that combines live music with interactive visual projections. The concept is built upon extemporization, using live improvisation – both musical and graphical. Nobody, not even the artists, can tell what is going to happen. Every performance is unique and unrepeatable. A tribute to being part of a unique, creative artistic experience.

Shadow of Original Sin
Xu Dongyan (CN), Guo Biyu (CN), Zhong Manting (CN), Zhengren Chen (CN)
Shadow of Original Sin is an interactive installation that explores human original sin. Where there’s light, there must be shadows. From the shadows, we can always see the dark side of human nature. The inside of the device will reflect the original sin inside of you as a human being. In the installation, the shadow of the audience will turn into a monster. The monster is completely controlled by the audience, and what the monster will react to depends on the audience. The subconscious evil of human nature is entirely exposed.