robotics

!brute_force
Maja Smrekar (SI)
What can artificial intelligence learn from dogs? This is a question of practice-oriented artistic research aimed at developing an algorithm for artificial neural networks that is co-programmed by dogs.

CuGo
Kongpyung Moon (SK), Peng Gao (CHN)
CuGo is a board game where humans interact with modular robots (H-RMR). As a platform for people and robots to collaborate, CuGo not only encourages players to observe and understand how the multi-axis RMR robots behave, but also how they might be utilized. CuGo also opens up questions about the role of humans within environments populated by autonomous agents.

Human Study #4, La Classe
Patrick Tresset (FR)
Nine robots act as stylized pupils in the "classroom." They learn to pass the time and obey the teacher during the lesson represented in theatrical performance. Even after revolting, they get back in line to follow what is being taught. Childhood memories, Jacques Tati, Theodor W. Adorno and Michel Foucault influenced Patrick Tresset for this art installation.

CRYPTID
Michael Candy (AU)
A monumental robotic light sculpture, CRYPTID exists as a vibrant anomaly in contrast to contemporary automata, sharing a presence both radiant and reserved.

ROBOTIKA, The Nannybot
Joaquín Fargas (AR)
Robotika is a cyber nanny whose duty is to preserve the human race. Robotika challenges the limits of the human being concept. It is a robot vested with artificial intelligence that shall act as a “galactic ark,” looking for a suitable environment for human development.

Aerial-Biped
Azumi Maekawa (JP), Shunji Yamanaka (JP)
Aerial-Biped is a prototype for exploring a new experience with a physical biped robot. In this work using a quadrotor, we aim to separate the body shape and motion design.

KATHRIN STUMREICH hosted by ARS ELECTRONICA
Kathrin Stumreich (AT)
In the scope of this year’s Ars Electronica Festival 2019, Bildraum 07 in Vienna presents current works by Kathrin Stumreich. The artist gives insights into her sound research, in which she examines order and code, movement choreography and complex robotics, as well as coincidence and chaos as material properties.