sea

SandBox – Grains in Memory
Adriana Moreno (BR)
Sandbox is an interactive art installation that proposes continuous reflections on the human relationship between the sea and its identity paths. The installation consists of a corpus of sound memories based on the experiences of people who narrate their relationships of belonging with the sea. Memories – both “soundscapes”, a concept adapted from Schafer referring to sounds in the marine environment, and oral narratives recorded during fieldwork – are then revealed by moving wet sand in an instrumented box.

30°
Mathias Foot (DE), Franziska Rast (DE), Stephan Schakulat (DE)
Covering 71% of the Earth’s surface, water is an important part of the global ecosystem. Every development and change in the sea also affect life on earth. Datasets help us to understand conditions and ecological processes such as changes in salinity or temperature. 30° is a data visualization of marine data in the form of an installation.

Clams
Marco Barotti (DE/IT)
Clams is a kinetic sound installation that interacts with water quality. Real-time data is streamed by a sensor to shape audio frequencies into a live evolving soundscape which initiates the opening and closing movements of the sculptures. The Clams are made from recycled plastic and intended to raise awareness about water and plastic pollution.