The Fortress
Andreia Batista (PT), André Fidalgo Silva (PT), Luís Morais (PT), Miguel Ribeiro (PT)

The Fortress is a story-driven video game for computers where choices and interactions explored within the game result in different outcomes. Its main mechanics correlate with social interactions: by switching between two characters with different personalities, the player needs to unravel the mystery of each puzzle/level of the fortress. The project was created under the aegis of the Multimedia Art Department and the Instituto Superior Técnico Master’s Degree in Games.

PSEUDOREALITY ALTERNATIVES
Cheung Kong School of Art and Design – Digital Media Art Department, Shantou University

Worldwide human society is moving from the digital to hyper digital age where virtuality is becoming as important as reality. Interpersonal communication is largely happening within a pseudo-real social landscape recently enriched with new artificial intelligence. However, we still find it confusing to navigate our existing social environment and understand each other clearly on different levels such as cultural, emotional, intellectual, and interpersonal. Through the works exhibited by Cheung Kong School of Art and Design, students are trying to communicate ideas of multiple understandings and misunderstandings, subtle and alternative meanings, and how that can affect our social and emotional realities. As artists and descendants of the Bauhaus, we recognize that our role is changing. We no longer believe in the heroic genius of the master who forms the world in a state of intuition. Embedding and feedback reveal that responsible action requires diverse cognitive variations that involve the counterpart in a performative way.