OverShadowed: Dependance / Wei-Tseng Lai (TW), Mu-Fan Hsu (TW), Yu-Yu Chou (TW), Chun-Yi Wei (TW), Bo-Yu Chen (TW), Photo: Wei-Tseng Lai

OverShadowed: Dependance

Wei-Tseng Lai (TW), Mu-Fan Hsu (TW), Yu-Yu Chou (TW), Chun-Yi Wei (TW), Bo-Yu Chen (TW)

Under the Lights

OverShadowed: Dependence is a VR escaping game, in which players find a way to switch between self and shadow to figure out the link between true items and hallucinations. By making use of the features of light and shadow, players complete each chapter.

The main character is a teenager who suffers from trauma and illusions. He wakes up trapped in a mental hospital: the ward exudes a familiar atmosphere.

Wei-Tseng Lai (TW)

Studying at Interaction Design Department of National Taipei University of Technology. I’m a concept artist. I mostly do 2D digital arts and the visual arts. In this project I’m in charge of the main concept arts, which includes the art style of our game’s visual, poster, story writing, animation, texture, character design and 3D character modeling.

Mu-Fan Hsu (TW)

Graduated from the Interaction Design Department of National Taipei University of Technology. I’m good at front-end and back-end project development. In this project, I’m responsible for the development of VR behavior and VR interaction.

Yu-Yu Chou (TW)

Yu-Yu Chou:

Graduated from the Department of Interaction Design at National Taipei University of Technology; specialized in graphic design and project integration. In this project, I am responsible for project integration, organizing information, writing project proposals and creating graphics and stickers. I coordinate various elements to create a cohesive project.

Chun-Yi Wei (TW)

Graduated from the Interaction Design Department of National Taipei University of Technology, specializing in 3D modeling and dynamic settings. In this project, I’m responsible for scene design, 3D modeling, cutscene production and texture painting.

Bo-Yu Chen (TW)

Graduated from the Department of Interaction Design, National Taipei University of Technology, good at web front-end. In this project, I was responsible for Unity’s special effects and level logic.