Ars Electronica Center, Deep Space 8K

  • Data, Bodies, Space

    Data, Bodies, Space

    Jonathan Armour (IE), Ina Conradi (US/SG) and Mark Chavez (US), Maxime Chudeau (FR) Jieyuan Huang (CN/AT/DE), Bassam Issa (IE), Junha Kim (KR), Dorian Rigal Minuit (FR), Ryotaro Sato (JP), Wang & Söderström (SE)

    Data, Bodies, Space shows an intriguing mix of different animation art practices, dealing with the “glitches” of our digitality-virtuality-reality condition. From nightmarish dystopian scenarios to speculative more-than-human ecologies, you are transported into a sensuous imaginary cyberspace, filled with hybrid beings, ambiguous heroes, data bodies and networked selves.

  • ESA Climate Office

    ESA Climate Office

    Susanne Mecklenburg (DE)

    The talk is about the European Space Agency’s cutting-edge global observation records that play a crucial role in shaping our understanding of climate change. Supporting the UNFCCC, these data provide the foundation for national and international efforts to predict future change, inform climate mitigation and implement adaptation policy and action. 

  • AI & Human. Who Owns the Truth?

    AI & Human. Who Owns the Truth?

    Nikita Diakur (DE), Operator (US/DE), Theresa Reiwer (DE), Ruini Shi (CN), Antanas Skučas (LT) & Julius Zubavičius (LT)

    AI & Human. Who Owns the Truth? is a unique showcase approaching topical disputes of our time, from data ownership and ethics of data harvesting to authorship in the age of AI, love in time of crypto, deepfakes and image credibility.

  • Communitree – The hidden languages of the forest

    Communitree – The hidden languages of the forest

    Adrian Herzig (DE), Lara Kneschke (DE), Lena Keil (DE), Limin Zhang (CN), Luisa Lukas (DE), Marie Nesseler (DE), Xue Qiu (CN)

    An installation created as part of a group project in the Interactive Information Design masters at the Muthesius University of Fine Arts in Kiel, Germany.

  • Interplayful Sensoric Environments – Part II

    Interplayful Sensoric Environments – Part II

    Holunder Heiß (AT), Ania Böhaker (AT), Kevin Blackistone (US), Jelena Mönch (DE), Simon Hehl (DE)

    At the Ars Electronica Center, students from the Time-Based and Interactive Media Arts program at the Linz Art University will present projects they developed specifically for Deep Space 8K. Thanks to the laser tracking system developed by the Ars Electronica Futurelab, it’s possible to link interactive applications with visual worlds. Please note: Limited capacity, registration…

  • Interplayful Sensoric Environments – Part I

    Interplayful Sensoric Environments – Part I

    Johannes Bauer-Marschallinger (AT), Janik Valler (DE), Jakob Luckeneder (AT), Paul Klusacek (AT), Sylva Jezkova (CZ)

    At the Ars Electronica Center, students from the Time-Based and Interactive Media Arts program at the Linz Art University will present projects they developed specifically for Deep Space 8K. Thanks to the laser tracking system developed by the Ars Electronica Futurelab, it’s possible to link interactive applications with visual worlds. Please note: Limited capacity, registration…

  • Delivery Dancer’s Sphere

    Delivery Dancer’s Sphere

    Golden Nica for New Animation Art

    The algorithm-centric, hypervigilant economy of platform labour urges delivery drivers to defy space and time to meet the demands of fastest deliveries. Ernst Mo rushes with the speed of light through a labyrinth of endlessly shifting paths in techno-futuristic Seoul.

  • Meet the Artist: Miwa Matreyek

    Meet the Artist: Miwa Matreyek

    Miwa Matreyek (Golden Nica for Computer Animation 2020) will be presenting a shortened documentation video of her 2020 performance work, Infinitely Yours. She creates live performances integrating her kaleidoscopic animations with her body in shadow from behind the screen.

  • Meet the Artist: Akiko Nakayama

    Meet the Artist: Akiko Nakayama

    Akiko Nakayama will comment on the side of video excerpts from previous performances giving insight into her technique called Alive Painting. The audience will witness her vivacious transformations of various mediums and colors and engage in a conversation about the curious relationship between painting, performance and animation art.

  • Meet the Artist: Rebecca Merlic

    Meet the Artist: Rebecca Merlic

    GLITCHBODIES (Honorary Mention for New Animation Art 2023) is an interactive game and multiplatform project encompassing new forms of feminism, LGBTQ+ and Drag transformations. While playing the game, participants become part of an interactive digital space.