Gustav Klimt and Rebecca Merlic placed the image of the woman at the centre of their artistic work – an analysis.
At the 2019 Ars Electronica Festival (September 5 – 9), FUNGUAGE ROOM will show what happens when you design human-to-object interaction with FUN in mind. We talked to the two leading artists and researchers responsible for the new design concept that wants to bring more joy to communication with our inanimate surroundings.
In the old slaughterhouse in Linz, e-carts will be making their rounds in the new Rotax MAX Dome from today on – on a racetrack that offers not only sharp bends but also games, virtual worlds and digital technologies. What does the Ars Electronica Futurelab have to do with it? That’s what we found out…
How are VR and AR changing the gaming scene and computer games? In Part 2 of our interviews previewing the virtual and augmented reality-themed weekend April 6-8, 2018, we discuss the upshots of these developments with Jeremiah Diephuis of the Playful Interactive Environments research group at the Upper Austria University of Applied Sciences’ Hagenberg Campus.