A Profile of Media and Digital Art

Ars Electronica’s archive contains a diverse assemblage of artistic works and documentation of projects, exhibitions and activities over a timeframe of more than four decades in the wide-ranging international field of media art.

Due to the ongoing events of Ars Electronica the archive grows continuously. Therefore it offers not only a representative cross-section of the broad field of media & digital art; it is also a historical catalog of the data storage media and formats that in many cases significantly determine the appearance of the works preserved on them. Scholarly articles on computer graphics, computer animation, computer & digital music, interactive art, netbased art, software, virtual reality applications, media performance, bio art and robotics explicitly document the aesthetic strategies used in these fields as well as, implicitly, the technical conditions on which they are based.

However, the Ars Electronica Archive is not only of interest from a scholarly-historical perspective, but it also represents an urgent task in view of the brief “half-life” of the data storage media it contains. The video collection includes a multiplicity of formats, the availability ofwhich is progressively diminishing amidst the ongoing proliferation of technological alternatives. The same applies to the programming languages in which art projects are developed and their various storage media—from diskettes to CDs, to websites and their addresses.

Preservation and Documentation

Beside thousands of video- and audio recordings, numerous photographs, negatives, and slides are stored in the archive, as well as an extensive collection of print material including publications, posters, folders, and press material. With the reopening of Ars Electronica in January 2009, the archive had for the first time a climate-controlled room at its disposal, where approximately 60.000 physical records are located in more than 378 meters of shelf space.

Since the beginning of the festival in 1979, there is a very large inventory of video documentaries. Thanks to the involvement of the ORF — Austrian Broadcasting Company’s Upper Austria Regional Studio, much of the program staged in the early years was recorded and professionally archived, which established the basis for the tremendous number of media documents to come. In addition, the festival and the exhibits in the museum have been repeatedly documented by video. Over 1000 hours of video footage of them have already been digitized.

The broad substantive spectrum of the content is matched by its tremendous diversity of physical and digital formats, which constitutes a substantial challenge for the archivist. Whereas there are proven methods for conserving physical objects, long-term archiving of digital data still raises countless issues.

Digitization and a Living Archive

During the construction of the new Ars Electronica Center 2008, the most comprehensive digitization and archiving project of Ars Electronica since the 1990s has been launched to specifically and centrally inventory and digitize material. The archive of the Ars Electronica has been reconfigured and developed both digitally and physically.

A server-based digital archive has been developed which is based on a complex database structure and metadata associated with digital objects (video, audio, image, text). At this stage it already includes over 173.900 entries with a storage volume of 62 terabytes. The database and all shared and created files are automatically transferred to a backup system and tested. An additional tape backup of the archive holdings guarantees the sustainable protection. Ongoing efforts in this area are essential to achieve a future strategy for long-term archiving of digital data. The purpose of the Database is inventory and scholarly research, with the objective of reprocessing and agency’´s the history of Ars Electronica and digital / electronic Arts in general.

Where legally and technically possible, areas of the archive are made publicly accessible via an online archive, and artists and scientists are invited to engage with the content. Larger-scale project collaborations involving, for example, data visualization or data analysis of larger amounts of data are just as much a topic here as research requests concerning publications or research projects.

Ars Electronica Archive


The Projects of the Ars Electronica Archive

Ars Electronica Blog

A Cross-Section of 35 Years of Media Art

What use is the world’s best media art collection if only a select few have access to it? The Ars Electronica Archive has enhanced and upgraded its online presence, and taken the additional step of making available videos of speeches and round-table discussions held over the last 35 years.