Projects

2023

  • missimo

    missimo

    In 2018, the Kaiserschild Stiftung, a charitable private foundation, approached the Ars Electronica Futurelab to support the realization of their goal to offer primary school children in rural areas of Austria a hands-on learning experience on STE(A)M topics – science, technology, engineering, arts, and mathematics. Their idea of developing a mobile learning and dissemination concept…

  • Data Art & Science Project

    Data Art & Science Project

    A project by Ars Electronica Futurelab (AT), Toyota Coniq Alpha (JP)

    We are living in the midst of a dramatic transformation of everyday life and society brought about by the digital revolution. Our daily activities and the various events and environments that surround us generate vast amounts of data. “Data science,” the exploration of its use, and the “data scientists” who specialize in this field are…

  • Future Teams

    Future Teams

    Ricoh, Art and Program, and Ars Electronica Futurelab have launched a collaborative research project in August 2022 with the mission to inspire and support human creativity in the future workplace. The project aims to develop innovative technologies, spaces, and services that enhance team creativity and foster mutual care among future teams.

  • Anatomy of Nudging

    Anatomy of Nudging

    Collective Transformation Lab

    Think slow, act fast. This is the mantra of the Collective Transformation Lab – an enlightening self-reflection platform established as a collaboration between Godot, a Japan-based start-up company focusing on AI technology that inspires behavior change in human beings, and the Ars Electronica Futurelab.

  • Faust VR

    Faust VR

    In autumn 2023, the theater world celebrated the 150th birthday of Max Reinhardt, one of the most famous German-speaking theater makers of the 20th century. The Salzburg Festival commemorated the theatrical magician by recreating one of his most famous projects: the acclaimed production of Goethe’s “Faust” (1933-1937) at the unique venue Felsenreitschule in Salzburg with…

  • Deep Sync

    Deep Sync

    Deep Sync creates an interactive playground for sound and visuals in the immersive Deep Space 8K environment, inviting visitors to experiment with the correlation between psychological and physiological processes.

  • Chiara Croci (IT): Ori Shelter

    Chiara Croci (IT): Ori Shelter

    Chiara Croci is a Research Assistant at the Ars Electronica Futurelab working in Origami and Robotics research. She has a background in Industrial Design, and after finishing her studies at the University of Ferrara, she is now enrolled at the University of Johannesburg, completing her Masters within the Department of Industrial Design in the Faculty…

  • Tom Bogaert (BE): Objection

    Tom Bogaert (BE): Objection

    Having artists and researchers from all over the globe collaborating with and taking residencies at the Ars Electronica Futurelab is of great importance to the laboratory and atelier for future systems. New forms of artistic expression serve the Futurelab as food for social thought, as an impetus to consider emerging issues, and as an opportunity…

  • Bridge 2040

    Bridge 2040

    Bridge 2040 is a card game in which children and senior citizens develop future narratives together, building a bridge between the generations. It is one of the two winning projects of the Ars Electronica Futurelab 2023 internal ideas competition Ideas Expedition. Since its release at the Ars Electronica Festival 2023, it has been used not…

  • Oribotic Instruments

    Oribotic Instruments

    Our question for this work, What happens to our experience of space when we fold sound? is situated in our research into fundamental artistic methods for origami and robotics, following our central theme of Fold Sensing.

  • Media Spaces & Generative Art

    Media Spaces & Generative Art

    This year marks the 10th anniversary of FH Hagenberg students working together with the Ars Electronica Futurelab on semester projects in which they creatively explore their approaches to interactive and generative arts. Uniquely, these projects are realized in media spaces like the Deep Space 8K that present a very special challenge in themselves.

  • SHARESPACE

    SHARESPACE

    How could humans use digital avatars in the near future? How can we engage in social situations that include both human and automated avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is what SHARESPACE is all about – a European R&D consortium consisting of 14 partners from eight different…