Roland Haring

Managing Director / Technical Director

Photo: vog.photo

“The act of creation is a kind of ritual. The origins of art and human existence lie hidden in this mystery of creation. Human creativity reaffirms and mystifies the power of life.”

by Keith Haring

Roland Haring studied Media Technology and Design at Hagenberg University of Applied Sciences. Since 2003, he has been a member of the Ars Electronica Futurelab and one of the driving forces behind the lab’s research and development efforts. His activities include several large R&D projects with academic, artistic and commercial partners and collaborators.

Currently, Roland Haring is Technical Director of Ars Electronica Futurelab and co-responsible for its general management, content conception and technical development. With his many years of experience in the (software) technical management of large-scale, research-intensive projects, he is an expert in the design, architecture and development of interactive applications.

Key research topic: Coimmersive Spaces

Key Works

Additional Information

Selected Publications

B. Leichtmann, T. Meneweger, C. Busch, B. Reiterer, K. Meyer, D. Rammer, R. Haring & M. Mara: Teaming with a Robot in Mixed Reality: Dynamics of Trust, Self-Efficacy, and Mental Models Affected by Information Richness, International Journal of Human–Computer Interaction, 2024

B. Reiterer, M. Brandstötter, M. Mara, M., D. Rammer, R. Haring, M. Heiml, K. Meyer, T. Hoffmann, M. Weyrer, M. Hofbaur: An Immersive Game Projection Setup for Studies on Collaboration with a Real Robot, 2023

A.J. Hirsch (A), H. Hörtner, R. Haring, H. Ogawa (Eds.): Alchemists of the Future: Ars Electronica Futurelab – The First 25 Years and Beyond, Hatje Cantz Verlag, 2021

M. Mara, K. Meyer, M. Heiml, H. Pichler, R. Haring, B. Krenn, S. Gross (Schreitter), B. Reiterer, T. Layer-Wagner: CoBot Studio VR: A Virtual Reality Game Environment for Transdisciplinary Research on Interpretability and Trust, in: Human-Robot Collaboration. 2021

M. Alvarez-Mesa, S. Sanz-Rodriguez, C. C. Chi, M. Glowiak, R. Haring: 8K/16K Video and 3D Audio Coding and Playback for Large-Screen Immersive Spaces, in: SMPTE Motion Imaging Journal 2021

R. Haring: Co-Immersive Spaces – How can we create spaces to experience virtual realities collaboratively?, in: In Kepler’s Gardens, Ars Electronica Festival Catalog, Linz, 2020

M. Alvarez-Mesa, S. Sanz-Rodriguez, C. C. Chi, M. Glowiak, R. Haring: Advanced Video Compression and Rendering for Highly Immersive 8K+ Applications, IBC Conference, September 2019

R. Haring: Co-Immersive Spaces – Co-located Multi-user Interaction in Large Screen Virtual Reality Environments, in: Out of the Box, Ars Electronica Festival Catalog, Linz, 2019

W. Narzt, O. Weichselbaum, G. Pomberger, M. Hofmarcher, M. Strauss, P. Holzkorn, R. Haring and M. Sturm: Estimating Collective Attention toward a Public Display. ACM Transactions on Interactive Intelligent Systems, Vol. 8, No. 3, Article 21 (July 2018), 34 pages, 2018

R. Gujarathi, S. Nair, D. Zehe, G. Marinkovic, J. Xiao, P. Swarup, Y. Lee, A. Knoll, F. Frenkler, C. Scharfen, M. Eisl, Ch. Lindinger and R. Haring: TUMCREATE – interactive virtual research lab, TUM-I1763, 2017

Hörtner, H., Haring, R. & Kremer, C.: Deep Space 8K – The Next Generation of Visualization Technology. In G. Stocker, C. Schöpf, & H. Leopoldseder (Eds.), Post City. Habitats for the 21st Century. Ars Electronica 2015. Festival for Art, Technology, and Society. September 2015, Ostfildern: Hatje Cantz.

Lindinger, C., Mara, M., Obermaier, K., Aigner, R., Haring, R., & Pauser, V.:. The (St) Age of Participation: Audience involvement in interactive performances. Digital Creativity, October 2013, 24(2), 119-129.

Pauser, Mathauer, Haring, Reiter, Gardiner, Mara: Cultural Cartography: Enter into a discussion with the city! Processings of 5th AmberConference (Amber13), 2013, Istanbul, Turkey

Horst Hörtner, Matthew Gardiner, Roland Haring, Christopher Lindinger, Florian Berger: Spaxels, Pixels in Space — A Novel Mode of Spatial Display, In: Proceedings of International Conference on Signal Processing and Multimedia Applications, SIGMAP 2012, SciTePress Digital Library

Gardiner, Ogawa, Lindinger, Haring, Ogawa, Gardiner, Mara, Hörtner: SWITCH: Case study of an Edutainment Kit for Experience Design in Everyday Life, In: Proceedings of the Sixth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’12), 2012, ACM

Ogawa, Mara, Lindinger, Gardiner, Haring, Stolarsky, Ogawa, Hörtner: Shadowgram: A Case Study for Social Fabrication through Interactive Fabrication in Public Spaces, In: Proceedings of the Sixth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’12), 2012, ACM

R.Haring, H. Hörtner, H. Kato, C. Lindinger: Gullivers World, In: A Touch of Code: Interactive Installations and Experiences, Gestalten Verlag, Berlin, 1. Auflage, April 2011, ISBN: 3899553314

Gardiner, Haring, Ogawa, Lindinger, Stolarsky, Mara, Ogawa and Hörtner: Social Brainstorming via Interactive Fabrication, In: Proceedings of the 8th Int. Conference on Advances in Computer Entertainment Technology (ACE ’11), 2011, ACM

Roland Haring, Hideaki Ogawa, Bernhard Böhm, Christopher Lindinger, Horst Hörtner: GeoCity Mobile: Extending boundaries of Urban Discourse, In: Processings of 2nd AmberConference (Amber10), 2010, Istanbul, Turkey

Haring, Ogawa, Lindinger, Hörtner, Afshar, and Stolarsky: The city at hand: media installations as urban information systems, In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI ’10), 2010. ACM, New York, NY, USA, 667-670.

Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, and Horst Hörtner: Introducing the FabLab as interactive exhibition space, In: Proceedings of the 9th International Conference on Interaction Design and Children (IDC ’10), 2010. ACM, New York, NY, USA, 254-257

Narzt, Pomberger, Ferscha, Kolb, Müller, Wieghardt, Hörtner, Haring, Lindinger: Addressing Concepts for Mobile Location-Based Information Services, Invited Paper at the 12th International Conference on Human-Computer Interaction HCI 2007, Beijing, China. Springer Lecture Notes in Computer Science „Universal Access in Human-Computer Interaction“, LNCS Part III, Vol. 4556, Constantine Stephanidis (Ed.)

Narzt, Pomberger, Kolb, Wieghardt, Hörtner, Haring, Wilflingseder, Seimel: Self-Organization in Traffic Networks by Digital Pheromones, In: Proceedings of the 10th International IEEE Conference on Intelligent Transport Systems 2007, Seattle, Washington, USA. pp. 490-495

C. Lindinger, R. Haring, H. Hörtner, D. Kuka, H. Kato: Multi-User Mixed Reality System Gulliver’s World’: A case study on collaborative edutainment at the intersection of material and virtual worlds, In: Virtual Reality Journal, Volume 10, Issue 2, October 2006, Pages: 109 – 118, ISSN:1359-4338, Springer-Verlag London, UK

Lindinger, Haring, Hörtner, Kuka, Kato: Mixed Reality Installation Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design, S. Göbel, R. Malkewitz, and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, pp. 312 — 323, 2006, Springer-Verlag Berlin Heidelberg 2006

Talks – Excerpt

Technologische und anwendungsorientierte Fakten und Perspektiven von Virtual Reality Systemen, Keynote, Linz, 2016

Lange Nacht der Forschung, Linz, 2016, 2014, 2012, 2010, 2009, 2008

Virtuelle Realität: Spielerei oder Medium der Zukunft?, Linz, 2016

Deep Space in 8K, Digital Production, ISSN 1433-2620, 01/2016

Virtual Reality for Large Multiuser Environments, GameStage Expo, Linz, 2015

Virtual Reality for Large Multiuser Environments, Unite 2015, Boston, 2015

Future Life: Futurelab — die Zukunft im Visier, Linz, 2014

Interaction in Motion, Ars Electronica Festival, 2014

Spaxels – Pixels in Space, SIGMAP, Rome, 2012

Designing Interactions, Game Lecture Series, ITU Copenhagen, 2011

(Re)Scripting the Stage, Pixelspaces, Ars Electronica Festival, Linz, 2011

Roboter im Spannungsfeld mit ihrem sozialen Umfeld: LabDays, Linz, 2010

Media Laboratories for Art, Technology and Society: Lange Nacht der Forschung, 2010

The city at hand: NORDICHI’10, Reykjavik, 2010

Playing Beyond Borders, Pixelspaces, Ars Electronica Festival, 2010

Digital Economy: Technolog, Linz, 2009

Wissenschaft braucht Gesellschaft: Enquete des Forschungsrats, Wien, 2008

Information and Navigation System through AR: Industrial Innovations, Leoben, 2006

Interactive Content Creation in Nonlinear Exhibition Design: TIDSE Conference, 2006

Simulation and Public Space: Age of Simulation Conference, Linz, 2006

Gulliver’s World: WKO E-Day, Vienna, 2006

Digital Graffiti: Fused Space Symposium, Den Haag, 2005

Zukunftstechnologien: Lange Nacht der Forschung, Linz, 2005

Selected Projects

Technologische und anwendungsorientierte Fakten und Perspektiven von Virtual Reality Systemen, Keynote, Linz, 2016

Lange Nacht der Forschung, Linz, 2016, 2014, 2012, 2010, 2009, 2008

Digital Pheromones, Research Project for Siemens CT

Mobile Ö1 Atelier, Interactive Environment

Virtual Worlds – Digital Pheromones, Media installation

Lido, Interactive Installation

Freestyle Computing, Interactive Installation

Watchful Portrait (Caroline), Interactive Installation

Login Gateway: Innovision Wall, Interactive Installation

WikiMap — Knowledge Map, Semantic Online Map

opening.05 Hewlett-Packard, Interactive Installation

SAP Berlin, Media Façade

Innovision Board, Interactive Installation

“Unity” in Deep Space 8K

Cinematic Rendering: Big-Screen Anatomy