What the Poznan Supercomputing and Networking Center (PSNC) from Poland, Spin Digital Video Technologies GmbH from Germany, the Ars Electronica Futurelab from Austria, Marché du Film – Festival de Cannes from France and the Visualization Center C from Sweden started in October 2017 is to be continued until June 2020 thanks to funding from the EU program “Horizon 2020”. The declared goal: to enable and create media more immersive than ever before.
Designing beautiful content increasingly means working with large amounts of data, which is why better data compression is important. In order to play the new content well, media players and formats should support as many different technical environments and devices as possible. Techniques such as ultra-high resolution or CGI in 2-D and 3-D must be freely combinable with each other – and all these developments must remain accessible. Demos at the Ars Electronica Festival and the Marché du Film in Cannes prove: Immersify will not be locked up behind closed doors.
But the Immersify team doesn’t stop there. Immersive media should not only be as realistic as possible, but also enable participation and interaction. What may still be feasible for an individual becomes complicated as soon as the audience is larger. Media rooms like Deep Space 8K in Austria or Visualization Center C in Sweden already give a foretaste of what might be possible in the future.
Immersify and the five teams from all over Europe are facing big challenges. The strategy to develop immersive media between all these factors is therefore based on the collected expert knowledge of the partner institutions – and on concentrating on the most important core elements.
The first results already show that the expert knowledge gathered pays off. Visualization Center C, for example, uses its own dome cinema with a 6P RGB laser projection system to create interactive films. PSNC in Poland, on the other hand, focuses on audio installations and infrastructure, and Deep Space 8K deals with artistic installations. As different as it sounds: They are all concerned with media that could not have been shown before the start of the project. Which leaves only one question to be asked – how immersive can media get until the end of the project in 2020?
Project webpage: https://immersify.eu/
Read more in an Interview with the project partners of Immersify on the Ars Electronica Blog:
PARTNER: Poznan Supercomputing and Networking Center (PSNC); Spin Digital Video Technologies GmbH; Marché du Film – Festival de Cannes; Visualization Center C
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 762079
Take a look at some of our other projects
From our never-ending list of ideas and concepts we have compiled a selection of works related to the topics addressed in this project. An overview of all our productions, cooperations and projects can be found in our continuously growing project archive.