Educators
OSHub.Network
Ars Electronica (AT), Science Gallery at Trinity College Dublin (IE), Impact Hub Siracusa (IT), La Casemate (FR), Onl'Fait (CH), SCIENCE IN (CZ), Município de Figueira de Castelo Rodrigo (PO), SciCo (GR)
The pace of change in society - from technological innovation to global interconnectedness - is rapidly increasing and has fundamentally altered the way people live, work and learn. Moreover, the societal challenges of the 21st century bring with them an urgent need to integrate the knowledge and expertise of different societal actors, and to develop meaningful and inclusive ways of connecting schools, universities, enterprises, civil society, governments and local communities using more innovative, efficient and open methodologies.
SYSTEM2020 Map
Science learning initiatives outside the classroom are crucial in educating and forming Europe’s next generation of researchers and innovators. By gaining insights into these initiatives all around Europe SySTEM 2020 wants to gain a better understanding of the types and kinds of programmes in operation, learn from each other and collaborate to be able to respond to challenges ahead. The SySTEM 2020 map is an online visualisation tool where over 2000 STEAM initiatives or projects are mapped providing a network of organisations for you to connect with. For the general public it offers a way to find informal learning initiatives in their area. For organisations it offers the opportunity to get connected and gain visibility as a collective community within Europe.
Demystifying Arts and Sciences through Playful Creative Technologies
Jo Berry (UK)
Jo Berry has implemented playful, creative methodologies to seek art's value, purpose and interpretational impact when it takes as its start point advanced imaging and microscopy. Her claim is that art can be a significant contributing factor to new directives in advanced imaging and microscopy; its impact intensified through applying play as a method to interrogate ideas, processes and outcomes. She offers a new model of research, which engages play as the critical driver to accomplish a more agile, accessible and open method of examining science via a different set of criteria. This hypothesis is based on my own prior experience as a researcher working directly with scientists and experiencing scientific method where I became convinced that artists should be central to scientific inquiry not just working on the periphery. As it would seem there needs to be a paradigm shift within science which, she claims, can be activated through examining play through art and identifying its effect on aspects of culture, creativity and aesthetics.
STEAM alignment across different educational levels at the University of Amsterdam
University of Amsterdam (NL)
This approach to STEAM education covers two programmes taught at the University of Amsterdam (UvA): the BSc Information Studies (three years) and the MSc Information Studies (one year) which are both located in the Computing Department. The approach provides students on both levels with room for exploration of the field based on shared activities mainly through project work. The aim is to provide students with technological, human and societal insights (theories, models, system implementations) so that they can comprehend and place themselves in the field of information science. The programmes are aimed at students from a mixture of subject backgrounds but joined in the desire to solve complex societal problems, using ICT and digital media.
A Hybrid STEAM approach from the MA Art and Science at Central Saint Martins
University of the Arts London: Central Saint Martins (UK)
The MA Arts and Science (MAAS) is a two-year Master's programme, founded in 2011, recruiting students from different disciplinary backgrounds across the arts, sciences and humanities. The course builds a STEAM community utilising a shared studio space as a resource and setting for collaboration and cooperation. The philosophy of the course brings together different knowledges and aims to create a non-hierarchical platform for students, disciplines and methods.
STEAM Approaches at Science Gallery at Trinity College Dublin
Science Gallery at Trinity College Dublin (IE)
Science Gallery Dublin was founded at Trinity College Dublin, the University of Dublin in 2008, with a mission to ignite creativity and discovery where science and art collide.
Arts for All: Aalto University-Wide Art Studies
Aalto University (FI)
The University-Wide Art Studies (UWAS) programme at Aalto University offers all students, irrespective of discipline, the chance to explore and study art and design-based practices and processes. This is a vehicle for the wider ambition of the institution to encourage the formation of transdisciplinary communities of teachers, students and researchers, with a view to tackling global challenges in imaginative and meaningful ways. There is an understanding that art and design should be considered to have a deeper purpose than the simply aesthetic: creativity can help society to be renewed.
STEAM Approaches at Technische Universität Dresden
Technische Universität Dresden (DE)
The Technische Universität Dresden presents a number of approaches that employ concepts closely connected to STEAM and are transferred into/developed for teaching.
Aalto Biofilia: A journey into the biological arts
Aalto University (FI)
Biofilia is a technical facility at Aalto University for studies in the biological arts as a fast-emerging area of interest that fits succinctly with STEAM approaches in artistic practice. It adopts transdisciplinary knowledge sharing to research and curriculum development to explore the intersection between biosciences, engineering and the arts.
STEAM Fellows in Conversation
Steve Harding (UK)
Meet Dr Steve Harding, coordinator of BCU’s STEAM Fellows Programme, as he talks with Mark Brill (Art, Design, Media), Kusminder Chahal (Business, Law, Social Sciences) and Tychonas Michailidis (Computing, Engineering, Built Environment) about their transdisciplinary projects and how they will help to stimulate engagement across the University.
Oh My, What Now?
David Gillette (US)
Dr David Gillette from California Polytechnic State University San Luis Obispo delivers the keynote presentation for First BCU International STEAM Conference on future-focused storytelling, interactive design and sustainable futures. Dr Gillette is founder and Co-Director of the Liberal Arts and Engineering Programme at Cal Poly.
Thinking Deeper with STEAM
Rehan Bhana (UK)
Explore connections between academia and industry, learning about our PhD Hub and how STEAM thinking can help businesses tackle challenges through developing deeper perspectives, with Rehan Bhana, Associate Professor at BCU.
Extending Reality: Introducing the Past, Present and Future of Immersive Media
Adam Paigge (UK)
Join STEAMhouse Extended Reality Technician Adam Paigge in his talk about XR, how this can support STEAM collaboration and the ways in which STEAMhouse is leading such approaches in the West Midlands.
A Theory of Change
Anne Nigten (NL)
Der STARTS Prize ist ein jährlich verliehener europäischer Preis für innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und ARTS. Dieser Artikel reflektiert die markantesten Ergebnisse einer Studie aus dem Frühjahr 2020, um die ersten drei Ausgaben des STARTS Prize zu evaluieren. Ziel des STARTS Prize ist die Förderung der Kunst als Katalysator für Wandel und Innovation in den Bereichen Technologie, Wissenschaft und Gesellschaft. Er hat in den letzten Jahren eine beeindruckende Zahl von KünstlerInnen, DesignerInnen und IngenieurInnen mobilisiert und eine starke Marke geschaffen.
Mapping Collaborative Practice
Denise Doyle (UK), Richard Glover (UK), Martin Khechara (UK), Christian Cherene (ES), Norma Deseke (DE), Pei-Ying Lin (TW), Miranda Graaf (NL), Giulia Tomasello (IT), Tommaso Busolo (IT)
Interdisziplinäre Zusammenarbeit zwischen Kunst und Wissenschaften kann zu Spannungen und Unsicherheiten zwischen kreativen PartnerInnen mit unterschiedlichem Hintergrund führen. Wie können wir diese Momente überwinden, und sind sie integraler Bestandteil eines jeden kollaborativen oder emergenten Prozesses? Welche Rolle spielt die Zusammenarbeit von Kunst und Wissenschaft bei der Bewältigung der globalen Herausforderungen im Jahr 2020? Unter dem Vorsitz von Richter Glover und Martin Khechara nehmen TeilnehmerInnen und ForscherInnen des Forschungsprojekts STARTS Methodologies der University of Wolverhampton an diesem digitalen Ideenaustausch teil.
STARTS Prize Exhibition Tour
Die jährliche STARTS Prize Exhibition präsentiert eine Auswahl von aktuellen Best-Practice-Beispielen an der Schnittstelle von Wissenschaft, Technologie und Kunst. Kristina Maurer und Karla Spiluttini nehmen die Zuschauerinnen und Zuschauer mit auf eine Reise durch die diesjährigen ausgestellten Projekte in Kepler’s Garden. Von zirkulärer Ökonomie über die Beziehung zwischen Ökologie und Technologie bis hin zu digitalem Humanismus und empathischen Ansätzen der künstlichen Intelligenz zeigt die Ausstellung die herausragende Vielfalt der künstlerischen Praxis im Bereich STARTS.
Salon Universitas
Melanie Baumgartner (AT), Florian Hartmann (AT), Christoph Guger (AT), Markus Hohenwarter (AT), Alicia Hofstätter (AT), Corinna Hörmann (AT), Martina Mara (AT), Kathrin Meyer (DE), Christopher Lindinger (AT)
Diese Session bringt vier der ausstellenden Teams - das LIT Robopsychology Lab, die JKU Linz School of Education, das LIT Soft Material Lab und das I Institute for Integrated Circuits und ihren Kooperationspartner g.tec Medical Engineering - zusammen, um ihren kreativen Prozess und die Entwicklung von Prototypen zu diskutieren.
Building Interdisciplinary Communities
Deborah Hustic (HR)
Hear from Deborah Hustic, Artistic Director at Radiona makerspace in Zagreb, Croatia, as she outlines her work in STEAM, making and creative investigation.
First BCU International STEAM Conference
STEAMhouse, Birmingham City University (UK)
Aimed at all those curious about cross-disciplinary thinking, researchers, innovators, industrial leaders, artists, scientists, technologists, engineers, mathematicians and those not bounded by their sectors, joined the First BCU International STEAM Conference in July 2020.
STARTS Prize Forum: Andrea Ling
Andrea Ling (CA)
Andrea Ling, Gewinnerin des diesjährigen Grand Prize für Artistic Exploration (künstlerische Erforschung), stellt ihr Siegerprojekt Design by Decay, Decay by Design vor, eine Reihe von Artefakten, die gestalteten Verfall zeigen, entwickelt für die Ginkgo Bioworks Creative Residency 2019. Sie stellt vor, wie man eine Welt ohne Verschwendung gestalten kann und spricht über ihren künstlerischen und kreativen Prozess.