STEAM Popup Lab
JKU Linz School of Education (AT)

STEAM Popup Lab bietet eine virtuelle Reise, die uns erlaubt, die Bedeutung der Muster um uns herum zu verstehen. Muster finden sich überall: in Fraktalen in der Natur, in den Blutgefäßen im menschlichen Körper genauso wie in den oszillierenden Signalen, die von den Sensoren eines Telefons erzeugt werden. Sie können Roboter steuern, Origami-Muster falten, das Signal einer Spielplatzschaukel messen, an einer Live-Chemielaborsitzung teilnehmen und vieles mehr.

Exploring presence and time in lockdown
Jason Phu (AU), Josh Harle (AU)

"The Eternal Parade”, combines a world of mythological and fantasy creatures together in an endless parade of supernatural spirits. Exploring lockdown-appropriate, novel ways of making and presenting VR art, artist Jason Phu worked with Tactical Space Lab to create a perpetual, constantly-changing street scene via a 360 YouTube live-stream, accommodating anything from phones, TVs, or laptops, to various VR headsets to view in isolation or otherwise.

Exploring communities in out-moded utopias
Kylie Banyard (AU), Josh Harle (AU)

Extending from a body of work inspired by the history of Black Mountain College, an experimental avant-garde college in the mountains of North Carolina, artist Kylie Banyard worked with Tactical Space Lab to explore a model of ‘intentional’ community spaces within virtual reality. Initially attracted to Mozilla Hubs for its broad accessibility, Hubs aptly echoed the same idealistic, almost utopian themes of communal, alternative living at the heart of BMC, Freetown Christiania and others.

Recomposing histories through VR
Claudia Nicholson (AU), Josh Harle (AU)

Claudia Nicholson’s paintings reconfigure colonial depictions of first contact in the Americas, embedding the work with folklore and personal histories in a bid to disrupt colonial narratives. Landscapes are rearranged to leak into each other, to conflate time, myth and ecologies.

Being within the story
John Gillies (AU)

A virtual experience of uncertainty, intangibility, and off-kilter interpersonal connections. Developed through experimental collaboration at Tactical Space Lab, making use of 180-degree stereo footage in a 6dof virtual space, and experienced within a theatrical physical staging, the work makes use of a rich landscape of spatialized sound to create a sense of shared presence.

Reconciling conflict in imaginary places
Louise Zhang (AU), Josh Harle (AU)

Working in collaboration with Tactical Space Lab, the work invites the audience to visit the "Mei guanxi" temple as a place not dictated by a single narrative, but of multitudes and acceptance, and inhabited by a selection of Zhang's sculptural works that have been scanned, modelled, and simulated using HoudiniFX to imbue them with life and motion.

On the symbolic power of architectural form
Tarik Ahlip (AU), Josh Harle (AU)

This project extends Tarik Ahlip’s study of sculptural form as a medium for exploring ontologies and socialised ideals of nature. Drawing on his background in architecture and interest in film, Ahlip’s worked with Tactical Space Lab to explore the figurative dimensions in sculpture within a cinematic composition of scenes in VR.

The music between chaos and control
Nic Cassey (AU), Josh Harle (AU)

Riffing on discussions around improvised performance, musician Nic Cassey worked with Tactical Space Lab to create a generative ‘instrument’ in VR, both played by and in collaboration with the VR participant. Combining elements of a mandala-inspired, hand-drawn style with a unique system for creating generative music, the work explored the tension at play between chaos (change) and order (the static) at play in improv music and other generative systems, manifested as the tension between harmony and dissonance, progression and development of the music.

On eco-sensuality with untethered VR
Grace Kingston (AU), Josh Harle (AU)

Artist Grace Kingston’s work with Tactical Space Lab explored themes of artifice and facade vs nourishment and connection in our digitally-mediated evocations of the natural world, making use of the stand-alone capabilities and hand-tracking of the Oculus Quest to create a site-specific VR work that maps to the natural landscape and features it’s experienced in.

Into the Woods
Engine Studios (TW)

A folklore about people who lost in the woods and taken by spirits of forest. After years, a girl experiences what had happened before at the same place.

Barkley: A Secret Party In THE WAREHOUSE
studio2 Animation Lab (TW)

A stray dog accidentally found the warehouse where Barkley and other cats lived. The curious dog found the cats and began to run after them for fun but Barkley and the cats were frightened by the enthusiastic dog. Thus, they began to ran and chased each other in the warehouse, triggering a domino effect. The shelves and goods fell down one by one. It seemed like they were having a party.

Upload not Complete
Peppercorns Interactive Media Art Co., LTD (TW)

Created by Taiwanese artists Hu, Chin-Hsiang and Tsai Bing-Hua, this piece attempts to use a hybrid reality, LED lights, wearable devices, and fans to build an installation that uploads the human mind to digital space. Imagine that upload process can be seen as virtual objects in real space. When you see the virtual object and feel the influence (wind and vibration), after passing through the upwardly extending tunnel, the screen enters the completely virtual space, but you don’t know whether the upload is completed.

Kuo Hsueh-Hu: Three States of Home Gazing
Oready Innovation LAB (TW)

Kuo Hsueh-Hu is the most important gouache painter in Taiwan and was born in the Dadaocheng area of Taipei. In the year of 1964, Kuo migrated to Japan. Then his eldest son Kuo Song-Fen, who studied in the United States, participated in the Defend the Diaoyu Islands movement, which was then put on the "blacklist". With less time spent together with his own flesh and blood, Kuo’s family then migrated to the United States to reunite in his later years.

Bodyless
Virtual and Physical Media Integration Association of Taiwan (TW)

Bodyless is from director’s childhood memories which depicts the reduction of humanity by military government during the martial law, the colonial culture as well as the digital era into a story beyond reality. A political prisoner becoming a ghost returned to the living world to visit his family, but found out that the house is empty.

Data Garden - Kyriaki Goni - Exhibition
​Kyriaki Goni (GR)

Exhibition Tour & Talk Can anyone think of the future of connectivity beyond surveillance? Is it possible for the bond between human and non-human worlds on this planet to be substituted? Can plants, as organisms on which life itself is dependent, contribute to the creation and adoption of new practices for the mediated reality? Kyriaki Goni’s new multimedia installation investigates this set of questions by recounting a fictitious narrative that contains elements of truth. YouTube Premiere of a pre-recorded exhibition tour with artist Kyriaki Goni, followed by a live discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital & Innovation at Onassis Foundation, and collaborators of the project

Axis - Harvesting isolation
Víctor Mazón Gardoqui (ES/DE)

7-day trip from Punta Arenas, 32-hour waiting in front of the Yelcho scientific station Waiting on the high seas for a favorable climatic window to continue sailing, supposes a dislocation of space and time. The parallel 66° 33′ 46″ passes in front of us. A still image exposed to 24 hours of light, on a 360° horizon. The staticity of the sea in the bay of Yelcho. An abrupt and mountainous environment added to the roar of the katabatic winds generates a rupture of perception in scale and distance. The wait. Advancing a small way to the base. Space for registration. The devices -through their sensors- capture the sense of place. A viewing angle of 46° in contrast with the spherical and immersive recording of the hertziosphere, where the alterity of bodies and anthropogenic frequencies in contrast with the autochthonous ones.

Gallery
Austrian Cultural Forum Tokyo (JP)

(Re)Visit Japan on a tour through a digital gallery with 100+ artworks created by artists from Austria.

Journey
Austrian Cultural Forum Tokyo (JP)

Come with us on a virtual journey through the past, present, and future of Japan – guided by reality, nostalgia, and fantasy. Let memories and dreams from Austria inspire your imagination.

Axis - Antena system
Víctor Mazón Gardoqui (ES/DE)

Audiovisual Immersive AR/VR piece Axis research builds a dialogue that both explores and critically addresses the sphere of Earth’s natural energy phenomena, in contrast to the human impact on Antarctica and its implications for living systems and their biopolitical interconnections. A series of actions with the first study for an ice logarithmic periodic antenna to capture the EM phenomena, combining reception/transmission through custom-made electronic devices and site-specific interventions on the Antarctic Hertzian space.

Panel – Daejeon Biennale 2020

AI: Sunshine Misses Windows  Garden has a long history as the form of art in Korea. Garden is more than a place for enjoyment of plants and other forms of nature. It embodiment of a philosophy of life. The garden reflects the transformation of a vaster cosmic universe. If we glimpse at garden with the lens of Artificial Intelligence, garden is the special time and space where nature and human beings coexist, society and human beings interact, and human beings and A.I. pursue co-evolution.