Content
Crosser & LaMigra
Rafael Fajardo (US)
Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.
Fermenting Futures: BioArt and Yeast Biotechnology in Uncertain Times
Anna Dumitriu (UK), Alex May (UK)
“Fermenting Futures” is a project by artists Anna Dumitriu and Alex May which traverses BioArt, synthetic biology, digital technologies, sculpture, craft and installation and explores the significance of yeast biotechnology from a cultural perspective and seeks to engage arts audiences in the history and future of this important but under-recognised field.
Frontera!
John Jota Leaños
Leaños directed and produced the animated documentary, Frontera!, retelling the history of the 1680 Pueblo Revolt in New Mexico. The film has been supported by a 2012 Guggenheim Fellowship in Film and Video and a National Association for Latino Arts and Culture Grant, among others. Collaborators: Conroy Chino (Acoma Pueblo), Warren Montoya (Santa Ana Pueblo, Tamaya and Santa Clara Pueblo, Khapo Owinge’), Lee Moquino (Santa Clara Pueblo, Zia Pueblo, Apache/Yaqui), Aimee Villarreal, and Cristóbal Martinez (Alcalde).
Co\\aborative Conc(re)te
Gareth Proskourine-Barnett (GB), Mike Dring (GB), Alessandro Columbano (IT)
Co\\aborative Conc(re)te is an ongoing conversation between the artist collective, C100, and the cityof Birmingham using architecture to examine notions of progress, change, dis-location, and discovering the lost, forgotten and misplaced works reflecting a landscape of continual synthetic flux. When a building is demolished, it becomes a ghost. Its image haunts us, reminding us of a future that never came to be. But what if previous versions of the city remain in the digital realm. Our events explore what happens when a building that no longer occupies physical space lives on within digital networks - when it ceases to exist the physical matter its occupation of virtual territories take on an added significance? We (re)construct, (re)imagine and (re)build an idea of the future, for temporary gatherings in galleries or other unexpected venues as we work across sound, digital imagery, printed works, moving images, and structural models. Using adapted archival material and found soundscapes, C100 celebrates a collective vision for the future city, one lost to the bulldozer, the other emergent from the dust.
Austria makes Sense - Trip to the Austrian Pavilion at the World Expo in Dubai
The world exhibition Expo 2020, bearing the motto Connecting Minds, Creating the Future, is the first world exhibition in an Arab country. The "Expo" is one of the major international exhibitions recognised by the Bureau International des Expositions (BIE).
Meet the S+T+ARTS Community: Building Open Source Platforms
Joseph Klatt (US), Sören Lex (AT)
Precious Plastic and Precious Plastic Universe, started by industrial designer Dave Hakkens in 2013, is one of those platforms: focused on the reduction of plastic waste through sharing an open source toolkit of technologies and ideas, it has become a global movement of 80.000 people connected by the same passion and vision.
Emilie Trice & LAST/RESORT present Garden del Rio Grande
LAST/RESORT (US)
Garden del Rio Grande pays homage to the geographic region around the Rio Grande River, which runs from central Colorado along the U.S./Mexico border to the Gulf of Mexico. Our garden contemplates how technology can reconnect us to the land and amplify indigenous voices, while questioning to what extent can art and design fortify sustainable ecologies. Through emerging technology we seek to reverse-engineer the past in order to reimagine the future.
Cubo Negro: Live-Duet Cubo Negro Culiacán and Deep Space 8K Linz
Centro de Ciencias (MX), Ars Electronica Solutions (AT)
Last year Ars Electronica replicated Deep Space 8K in Mexico, Culiacan, where the replica is called “Cubo Negro”. For the Festival the main advantage of Deep Space 8K, namely community experience will be brought to a new level. There will be a Duett between the Deep Space Mexico and the Deep Space in Linz. Visitors from Cubo Negro in Mexico and Deep Space 8K in Linz will be able to play together, live. Same environment, same time, only different destinations.
Meet the S+T+ARTS Community: Art & Science Collaborations
Ingeborg Reichle (AT), Michael Sauer (AT), Robertina Šebjanič (SI), Gjino Šutić (HR)
When artists, scientists and scientific research institutions join forces on collaborative projects, the collision of methods often leads to new and exciting perspectives for both the artistic and scientific practice.
UrbanM
STEAMHouse, Birmingham City University (UK)
Urban M is an Interreg Europe project led by Birmingham City University, its aim is to support nine European Cities to develop their city and regional innovation policies to help local makerspaces thrive.
The STEAMhouse Approach
STEAMhouse, Birmingham City University (UK)
STEAMhouse is a centre for innovation, creative thinking, prototyping and business development. STEAMhouse supports entrepreneurs, sole traders, companies and citizens to build their businesses, develop products and services and bring new ideas to life. The centre supports both city and business challenges and takes an interdisciplinary approach to these issues. STEAMhouse is a partnership between Birmingham City University and Eastside Projects and funded by the European Regional Development Fund., It aims to drive innovation and research for major long-term growth across the region.
BenDit
Technische Universität Dresden (DE)
BenDit is a structure from bent wood, created at the TU Dresden as a demonstrator within the European Interreg project Adhesive Free Timber Buildings (AFTB). It has a diameter of about 3 meters and is designed to hang in the atrium of the Biology building. BenDit is a model of the deltoidal icositetrahedron. 24 identical kite-like wooden frames are connected along the edges.
STEAM INC
Ars Electronica (AT), Science Gallery at Trinity College Dublin (IE), Birmingham City University (UK), University of Arts London: Central Saint Martins (UK), Aalto University (FI), Technische Universität Dresden (DE), University of Amsterdam (NE)
Rapid change requires rapid adaptability, and our capacity to adapt is informed by our ability to integrate diverse approaches. To accommodate this, higher education has needed to transcend an historically embedded approach to learning that has seen different types of knowledge segregated across disciplinary silos. Policy ambitions throughout Europe and across the world have recognized that knowledge in science, engineering and mathematics need to be nurtured to engage with rapid advances in technology. However, it has also become increasingly evident that art as a unique and adaptive form of knowledge should also be combined with our approach to STEM education. Art thinking offers a holistic way of understanding complex connections and can act as a translator between different communities of knowledge. By including art, STEAM education ensures that there is an interdisciplinary switchboard operator actively integrating different approaches to solving the same problems we face today.
Creative Question Challenge: Ecology – Technology
Alexandra Daisy Ginsberg (UK), Simon Weckert (DE), Kazune Iwasa (JP)
The Creative Question Challenge (CQC) is a new brainstorming format in which speakers explore and present creative questions in a 30-minute dialogue.
Creative Question Challenge: Autonomy – Democracy
Lauren Lee McCarthy (US), Paolo Cirio (IT), Kazuko Tanaka (JP)
The Creative Question Challenge (CQC) is a new brainstorming format in which speakers explore and present creative questions in a 30-minute dialogue.
AI x Uncertainty
Jurij Krpan (SL) Speakers: Christl Baur (AT), Suzanne Livingston (UK), Špela Petrič (SL), Stephanie Dinkins (US)
The AIxUncertainty panel focuses on the limitations and uncertainties artists face when developing their work in the frame of AI. What are the challenges for collaboration at the intersection of AI and the arts? What progress can be seen, and where is it failing? What problems do artists face? What frameworks must be created for artists to access their latest research?
Women in Art, Science and Technology
Marta de Menezes (PT), Dalila Honorato (GR/PT), Ebru Yetiskin (TR), Ionat Zurr (AU), Jo Wei, Kathy High (US), Laura Beloff (FI), María Antonia González Valerio (MX), Victoria Vesna (US)
The panel On Roots and Fruits is a collection of talks from some of the founding members of FEMeeting: Women in Art, Science and Technology on the impact of its conferences and other community activities, and their perspective on the future development of women in art, science and technology. FEMeeting aims to disseminate projects carried out by individuals who identify as women to contribute to (a) the development of research methodologies in art and science and (b) the development of collaboration strategies that can increase knowledge-sharing and bring communities together.
SYSTEM2020 Learner's Perspectives
Discover how learners involvement with out of school science education has allowed them to expand their knowledge and adapt with the changing world around them.
OSHub.Network
Ars Electronica (AT), Science Gallery at Trinity College Dublin (IE), Impact Hub Siracusa (IT), La Casemate (FR), Onl'Fait (CH), SCIENCE IN (CZ), Município de Figueira de Castelo Rodrigo (PO), SciCo (GR)
The pace of change in society - from technological innovation to global interconnectedness - is rapidly increasing and has fundamentally altered the way people live, work and learn. Moreover, the societal challenges of the 21st century bring with them an urgent need to integrate the knowledge and expertise of different societal actors, and to develop meaningful and inclusive ways of connecting schools, universities, enterprises, civil society, governments and local communities using more innovative, efficient and open methodologies.
The Women in Media Art: Telematic Performance
Ximena Alarcón (UK/CO), Anat Ben David (UK/IL), Alex Murray-Lesley (ES/NO/AU), Tina Frank (AT), Claudia Schnugg (AT)
This panel will investigate approaches in telematic collaborative art production and telematic art reception through the voices of four artists and researchers experienced in the cutting/edge production of telematic performances and collaborative music production.