Technology
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Immersify: The Translucent St. Stephen’s Cathedral – Artist Presentation
ScanLAB Projects (UK), RIEGL Laser Measurement Systems (AT), Dombauhütte St. Stephan zu Wien (AT), Ars Electronica Futurelab (AT)
The Translucent St. Stephen’s Cathedral invites Deep Space 8K visitors to an interactive 3D-journey through high-resolution 360° images of the Viennese St. Stephen’s Cathedral. The images, consisting of more than 21 billion laser points, together make up the multiple layers of transparency of the beautiful sacred building.
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Future of Inclusion Lab
Rashin Fahandej (US)
American Arts Incubator is a creative exchange program that utilizes community-driven digital and new media art projects to instigate dialogue, build communities, bolster local economies, and further social innovation while addressing a local social or environmental challenge. This year’s iteration in Austria was led by artist Rashin Fahandej, who ran the “Future of Inclusion Lab,” a series of co-creation workshops that provided technology and resource access to Austria-based creatives.
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Colony
Darío Sacco (AR)
This sound bio-installation is formed by a colony of beings made up of disused technological parts and bio-units of decomposing organic material.
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The Biosphere Project
Joaquín Fargas (AR)
The Biosphere Project consists of natural ecosystems isolated in sealed containers that only allow the external influence of heat and light.
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Uncertainty with AI-terity (Music Performance)
Koray Tahiroğlu (FI/TR)
The composition Uncertainty keeps the musician in a hesitant state of performance, providing a non-rigid but identifiable musical events, followed by ever shifting new sounds. Uncertainty is a composition written for the AI- terity instrument that comprises computational features of a particular artificial intelligence (AI) model to generate relevant audio samples for real- time audio synthesis. The unusual behaviour of the Al-terity puts the performer in an uncertain state during performance. Together with being able to move through timbre-changes in sonic space, the emergence of new sounds allows the musician to explore a whole new range of musical possibilities. Composition turns into a continuous state of playing, reformulating an idiomatic relationship with the Al-terity and opening up a fresh variety of musical demands.
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Creative Harmony
Julien Lomet (FR), Bastien Daniel (FR), Timothée Durgeaud (FR), Johan Julien (FR), Pierre Huyghe (FR), Ronan Gaugne (FR), Valérie Gouranton (FR), Joël Laurent (FR), Bruno Bossis (FR)
Creative Harmony is a networked virtual reality artwork, inviting spectators from different cities to co-create a virtual environment in real time through gestures. With motion capture, each participant is led to create the landscape of a marine universe, to find a connection with nature. Through letting go, music and virtual dancers, spectators will be able to express themselves with their bodies and connect with each other to evolve the world in which they find themselves immersed.
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Art in Flux Live: Autonomy @ Flux' channel
The Art in Flux founders introduce the ethos of the organisation and their own practices through live video tours.
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Geophysics, drones, laser scans… tracking the ancient Romans with hightech
Stefan Traxler (AT)
In this segment, expert on ancient Rome Dr. Stefan Traxler (OÖ Landes-Kultur GmbH) will give you an overview of current projects.
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STEAM Innovation and Curriculum
Laura Veart (UK), Tom Cahill-Jones (UK)
The conference offers inspirational examples of integrative and interdisciplinary education and explores how they be could be further adapted and implemented within other educational and cultural contexts.
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Boost of the digital economy in times of crisis
Jan Trionow (AT)
Jan Trionow, CEO of Hutchison Drei Austria, will take an optimistic glance into the future and give viewers an idea of how 5G will connect Europe. He will also comment on the massive opportunity inherent to the current crisis, and how it can be the ultimate starting point for the digital economy.
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Electronic Theatre @ Online
Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society. It impressively illustrates the dynamic development of artistic computer animation over the past three decades as well as the expansive growth of various fringe areas. A glance at the works selected this year shows a broad range, from animation in the context of performance and installations to real-time animation and multifaceted, subject-based discussions.
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Acquired Immunity. Beyond Cultivamos Cultura
Virtual tours of the natural and social landscape around Cultivamos Cultura.
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Cooperative Aesthetics
Students of the University of Art and Design Linz (AT)
For the third time, the Time-Based and Interactive Media Art department of the University of Art and Design Linz will be presenting 13 new projects on Cooperative Aesthetics in the Deep Space 8k as part of the Ars Electronica Festival. The works were created as part of the course “AEC Deep Space” under the direction of Prof. Gerhard Funk and assistant Prof. Holunder Heiss and enable the visitors to have a common audiovisual aesthetic experience. The interaction between all users, their communication and collaboration are essential.
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Bio-ID Hyperobject
The Bartlett School of Architecture, University College London (UK)
The main concept of the film is the creation of a design platform in form of a Hyperobject – a collection of things that overlap and intersect. It creates a system to visualise the systemic complexity of Bio-ID design research in an aesthetic and visually appealing way. The film project speculates with the idea of how data can become a visual object, a visual representation shaped into a navigational object.
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Exponential Mindset: The Skills of an Exponentialist
Niki Ernst, Eveline Wandl-Vogt
A 4-Sessions dive deep into the Exponential Mindset. An interaction series to consider the SDGs from an exponential growth strategies perspective.
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create your world space tour: Hacking Humans for Space and STEAM in Space
In partnership with spaceEU, the create your world festival comes directly into your classroom. Under the title “create your world: space TOUR” we can offer you two popular workshops for free. The contents are about future issues as well as competencies such as critical thinking and solution-oriented action. Space serves as a source of inspiration and communication.
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Community Creates Mobility: Participatory Speculative Critical Design beyond dream-making for the City.
Eveline Wandl-Vogt, Niki Ernst, Claudia Falkinger, Peter Zehetbauer, Wolfgang Preisinger, Elisabeth Füssl, Penesta Dika, Aleyda Rocha Sepulveda; lightning talk: Jeffrey Schnapp
Co-Envisioning Mobility Infrastructures - The challenges facing cities around the globe are complex and multidisciplinary by nature. Attempting to solve them in conventional linear ways is insufficient for addressing these manifold human-environment relationships that are at the heart of these challenges. Alternative approaches are necessary.
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Step into Space Print at Home Exhibition
Become an exhibition designer and explore the fascination of space at the same time. Print the pdf Step into Space booklet on A4 and the pdf Step into Space Exhibition on A3. The booklet tells you how to do it.
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Welcome to spaceEU Linz
Ars Electronica has a long history of working with space related content and narratives. The EU project spaceEU allowed them to open new collaborations on a European level. Together with eleven organizations, Ars Electronica developed and produced a wide range of space engagement activities addressing youth, families and teachers.
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Mission X
Mission X is an international school class competition that has been in existence since 2011 and is held annually in over 25 countries worldwide. NASA and ESA have developed a series of exercises and lessons to teach space knowledge, exercise, sports and the importance of healthy eating in daily life.